Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Spherical Coordinates01:23

Spherical Coordinates

9.9K
Spherical coordinate systems are preferred over Cartesian, polar, or cylindrical coordinates for systems with spherical symmetry. For example, to describe the surface of a sphere, Cartesian coordinates require all three coordinates. On the other hand, the spherical coordinate system requires only one parameter: the sphere's radius. As a result, the complicated mathematical calculations become simple. Spherical coordinates are used in science and engineering applications like electric and...
9.9K
Rotation of Asymmetric Top01:11

Rotation of Asymmetric Top

817
By definition, a spherically symmetric body has the same moment of inertia about any axis passing through its center of mass. This situation changes if there is no spherical symmetry. Since most rigid bodies are not spherically symmetric, these require special treatment.
The relationship between the angular momentum of any rigid body and its angular velocity, both of which are vectors, involves the moment of inertia. The moment of inertia is a scalar quantity only for spherically symmetric...
817
Centroid for the Paraboloid of Revolution01:16

Centroid for the Paraboloid of Revolution

504
The paraboloid of revolution is an axially symmetric surface generated by rotating a parabola around its axis. This shape has several applications in mechanical engineering due to its advantageous structural properties, such as strength against stress concentration points and rotational symmetry.
The centroid for the paraboloid of revolution is the point where all the mass of the paraboloid is concentrated. This centroid is important for engineering applications, as it determines how forces are...
504
Depth Perception and Spatial Vision01:15

Depth Perception and Spatial Vision

500
Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
500
Rotational Motion about a Fixed Axis01:26

Rotational Motion about a Fixed Axis

378
A rigid body's rotation around a fixed axis makes every point within it trace a circular path around a specific line or point. The term given to this type of spinning is defined by the angular position, symbolized by the angle θ. This angle is gauged from a static reference line to the revolving object. From this angular position, any variation is referred to as angular displacement, denoted by dθ. The extent of this displacement can be calculated in degrees, radians, or...
378

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

CRefNet: Learning Consistent Reflectance Estimation With a Decoder-Sharing Transformer.

IEEE transactions on visualization and computer graphics·2023
Same author

Photorealistic Audio-driven Video Portraits.

IEEE transactions on visualization and computer graphics·2020
Same author

MegaParallax: Casual 360° Panoramas with Motion Parallax.

IEEE transactions on visualization and computer graphics·2019
Same author

Parallax360: Stereoscopic 360° Scene Representation for Head-Motion Parallax.

IEEE transactions on visualization and computer graphics·2018
Same author

Live User-Guided Intrinsic Video for Static Scenes.

IEEE transactions on visualization and computer graphics·2017
Same author

Perception of Perspective Distortions in Image-Based Rendering.

ACM transactions on graphics·2013
Same journal

MesoSplats: Texture Synthesis with Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

GLLA: A Unified Force-Directed Graph Layout Framework Supporting Local Adjustments.

IEEE transactions on visualization and computer graphics·2026
Same journal

Multi-Perception Crowd: Learning to combine entity and implicit perception for diverse crowd simulation.

IEEE transactions on visualization and computer graphics·2026
Same journal

Hiding in Plain Sight: Camouflaging Real-world Objects.

IEEE transactions on visualization and computer graphics·2026
Same journal

RTF2Mesh: Restricted Tangent Face Based Mesh Compression With Neural Displacement Fields.

IEEE transactions on visualization and computer graphics·2026
Same journal

Practical Occluder Generation for Mobile Games.

IEEE transactions on visualization and computer graphics·2026
See all related articles

Related Experiment Video

Updated: May 21, 2025

Measuring Spatially- and Directionally-varying Light Scattering from Biological Material
11:57

Measuring Spatially- and Directionally-varying Light Scattering from Biological Material

Published on: May 20, 2013

12.7K

360° 3D Photos from a Single 360° Input Image.

Manuel Rey-Area, Christian Richardt

    IEEE Transactions on Visualization and Computer Graphics
    |March 18, 2025
    PubMed
    Summary
    This summary is machine-generated.

    This study introduces a new method to create immersive 3D photos from 360° images, enabling free viewpoint navigation in virtual reality. The technique achieves high visual quality and real-time rendering speeds.

    More Related Videos

    Robotized Testing of Camera Positions to Determine Ideal Configuration for Stereo 3D Visualization of Open-Heart Surgery
    05:12

    Robotized Testing of Camera Positions to Determine Ideal Configuration for Stereo 3D Visualization of Open-Heart Surgery

    Published on: August 12, 2021

    1.9K
    A Field Primer for Monitoring Benthic Ecosystems Using Structure-From-Motion Photogrammetry
    06:36

    A Field Primer for Monitoring Benthic Ecosystems Using Structure-From-Motion Photogrammetry

    Published on: April 15, 2021

    3.6K

    Related Experiment Videos

    Last Updated: May 21, 2025

    Measuring Spatially- and Directionally-varying Light Scattering from Biological Material
    11:57

    Measuring Spatially- and Directionally-varying Light Scattering from Biological Material

    Published on: May 20, 2013

    12.7K
    Robotized Testing of Camera Positions to Determine Ideal Configuration for Stereo 3D Visualization of Open-Heart Surgery
    05:12

    Robotized Testing of Camera Positions to Determine Ideal Configuration for Stereo 3D Visualization of Open-Heart Surgery

    Published on: August 12, 2021

    1.9K
    A Field Primer for Monitoring Benthic Ecosystems Using Structure-From-Motion Photogrammetry
    06:36

    A Field Primer for Monitoring Benthic Ecosystems Using Structure-From-Motion Photogrammetry

    Published on: April 15, 2021

    3.6K

    Area of Science:

    • Computer Vision
    • Virtual Reality
    • Computer Graphics

    Background:

    • 360° images offer panoramic views but lack depth, limiting virtual reality immersion.
    • Current methods for depth enhancement struggle with visual artifacts or slow rendering speeds.

    Purpose of the Study:

    • To develop a novel method for upgrading 360° images into free-viewpoint renderings with six degrees of freedom.
    • To achieve high visual quality and real-time rendering speeds for immersive virtual reality experiences.

    Main Methods:

    • Utilized 3D Gaussian splatting for scene representation, balancing visual fidelity and rendering performance.
    • Integrated latent diffusion inpainting and monocular depth estimation with Poisson-based blending to fill unseen regions.

    Main Results:

    • Demonstrated state-of-the-art visual and depth quality in generated free-viewpoint renderings.
    • Achieved real-time rendering rates of 105 frames per second per megapixel on standard GPUs.

    Conclusions:

    • The proposed method effectively transforms 360° images into immersive 3D experiences.
    • This approach offers a viable solution for high-quality, real-time free-viewpoint rendering in virtual reality applications.