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Virtual game-based learning environments to promote self-regulated learning skills in foreign language learners
Maira Alejandra Noriega Cortes1, Laura Carreño-Bolivar2
1Independent Researcher, Chia, Colombia.
F1000Research
|March 24, 2025
Summary
Gamified virtual tools boost elementary students' self-regulated learning (SRL) skills in English. Guided use enhances SRL strategies, motivation, and engagement, but explicit instruction is key for optimal results in language acquisition.
Area of Science:
- Educational Technology
- Applied Linguistics
- Developmental Psychology
Background:
- Self-regulated learning (SRL) is crucial for education, yet research on its development in young learners is limited.
- This study addresses the gap by exploring gamified virtual tools for enhancing SRL in elementary English language acquisition.
Purpose of the Study:
- To investigate the impact of a gamified virtual learning tool on elementary students' self-regulated learning (SRL) skills.
- To assess the effectiveness of gamification in fostering SRL strategies within English language learning contexts for young learners.
Main Methods:
- A mixed-method action research design involving six students aged 8-10.
- Data collection via semi-structured observations and pre/post-questionnaires.
- Quantitative analysis using descriptive statistics and qualitative analysis using thematic analysis.
Main Results:
- Guided use of the gamified tool significantly improved students' goal setting, progress monitoring, and reflection on learning.
- Students exhibited increased motivation, engagement, and confidence in language learning.
- Positive usability ratings indicated the tool's effectiveness for SRL skill development, though explicit instruction enhanced benefits.
Conclusions:
- Gamified virtual environments can effectively promote SRL skills in young language learners by increasing motivation and engagement.
- Integrating explicit instruction alongside gamified tools optimizes the development of SRL strategies.
- This research highlights the potential of gamified tools in elementary education for building foundational lifelong learning skills.
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