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Proposal of a Serious Game for Dynamic Balance Training Using a Force Platform: A Pilot Study
Mariana da Palma Valério1, Silvia Regina Matos da Silva Boschi1, Danilo Luque Ribeiro1
1Technology Research Center, University of Mogi das Cruzes (UMC), Mogi das Cruzes, Brazil.
Games for Health Journal
|March 24, 2025
Summary
A new balance simulation game, controlled by a biaxial force platform, aids physical rehabilitation. This engaging tool personalizes training, showing significant score improvements in young volunteers, paving the way for elderly balance improvement.
Area of Science:
- Gerontology
- Rehabilitation Engineering
- Game Design
Background:
- Physical training programs for elderly balance show promise but struggle with participant consistency.
- Developing engaging and accessible rehabilitation tools is crucial for sustained therapeutic effects.
Purpose of the Study:
- To develop and validate a laterolateral balance simulation game for supporting balance rehabilitation.
- To encourage consistent participation in balance training through an interactive and personalized approach.
Main Methods:
- A balance simulation game was developed using Unity and Blender, controlled by a biaxial force platform.
- Validation included structural tests, usability testing (System Usability Scale), and a pilot study with 10 healthy young volunteers.
- Statistical analysis employed Shapiro-Wilk and t-Student tests (P < 0.05) using Jamovi software.
Main Results:
- The game demonstrated expected performance, with usability testing yielding an excellent score of 81.5 points.
- Pilot testing indicated personalized training effectiveness, with volunteers showing score improvements across multiple sessions (e.g., 17.6%, 26%, 8.5%).
- The simulation accurately replicated foot pressure movements for avatar control, confirming its efficacy.
Conclusions:
- The developed balance simulation game is a viable, user-friendly tool for personalized balance rehabilitation.
- Individualized calibration enhances accessibility and engagement, suggesting potential for improving balance in target populations.
- Future research will focus on elderly participants, extended training protocols, and muscle activation analysis.

