Considering Theory-Based Gamification in the Co-Design and Development of a Virtual Reality Cognitive Remediation

Mark Hewko1, Vincent Gagnon Shaigetz2, Michael S Smith1

  • 1National Research Council, Winnipeg, MB, Canada.

JMIR Serious Games
|March 31, 2025
PubMed
Summary

This study developed a virtual reality (VR) cognitive remediation program for major depressive disorder, incorporating user feedback to enhance gamification for intrinsic motivation and engagement. The VR intervention showed good tolerability and user experience.