Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Relative Motion Analysis using Rotating Axes01:25

Relative Motion Analysis using Rotating Axes

436
Consider a component AB undergoing a linear motion. Along with a linear motion, point B also rotates around point A. To comprehend this complex movement, position vectors for both points A and B are established using a stationary reference frame.
However, to express the relative position of point B relative to point A, an additional frame of reference, denoted as x'y', is necessary. This additional frame not only translates but also rotates relative to the fixed frame, making it...
436
Curvilinear Motion: Rectangular Components01:23

Curvilinear Motion: Rectangular Components

373
Curvilinear motion characterizes the movement of a particle or object along a curved path, notably evident when envisioning a car navigating a winding road. If the car starts at point A, its position vector is established within a fixed frame of reference, where the ratio of the position vector to its magnitude signifies the unit vector pointing in the position vector's direction.
As the car advances, its position evolves over time. Quantifying the car's velocity involves computing the...
373
Relative Motion Analysis using Rotating Axes-Problem Solving01:29

Relative Motion Analysis using Rotating Axes-Problem Solving

378
Consider a crane whose telescopic boom rotates with an angular velocity of 0.04 rad/s and angular acceleration of 0.02 rad/s2. Along with the rotation, the boom also extends linearly with a uniform speed of 5 m/s. The extension of the boom is measured at point D, which is measured with respect to the fixed point C on the other end of the boom. For the given instant, the distance between points C and D is 60 meters.
Here, in order to determine the magnitude of velocity and acceleration for point...
378
Absolute Motion Analysis- General Plane Motion01:24

Absolute Motion Analysis- General Plane Motion

197
Visualize a drone, with its propellers spinning rapidly, hovering mid-air. The fascinating movements and operations of this drone can be comprehended by applying the principle of general plane motion.
As the drone's propellers rotate, an upward force is generated that counteracts the force of gravity, enabling the drone to lift off from the ground. This initial movement of the drone is along a straight path, representing a form of translational motion. In this phase, every point on the...
197
Planar Rigid-Body Motion01:22

Planar Rigid-Body Motion

367
Understanding the movement of a rigid body in planar motion involves recognizing that every particle within this body is traversing a path that maintains a consistent distance from a specific plane. This concept is fundamental in the study of physics and mechanical engineering, and it allows us to comprehend better how objects move in space.
Planar motion is typically divided into three distinct categories. The first is rectilinear translation, demonstrated by a subway train that moves along...
367
Curvilinear Motion: Normal and Tangential Components01:27

Curvilinear Motion: Normal and Tangential Components

363
When a car traverses a curved road, its motion can be elucidated by breaking it down into tangential and normal components. The car-centric coordinates attached to the vehicle move with it.
The positive direction of the t-axis aligns with the increasing position of the car along the curved path, denoted by the unit vector ut. Simultaneously, the n-axis, perpendicular to the t-axis, dissects the curved path into differential arc segments, each forming the arc of a circle with a radius of...
363

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitization.

IEEE transactions on pattern analysis and machine intelligence·2026
Same author

NR2F2 in cancer-associated fibroblasts drives immune microenvironment remodeling and promotes lung adenocarcinoma progression.

Frontiers in immunology·2026
Same author

InverseDraping: Recovering Sewing Patterns From 3D Garment Surfaces via BoxMesh Bridging.

IEEE transactions on visualization and computer graphics·2026
Same author

Analytical inverse kinematics solution and global arm angle optimization method for 7-DOF redundant robotic arms without offset.

ISA transactions·2026
Same author

HiAnimal: Towards High-Fidelity and Animatable Mesh Reconstruction From Single-View In-the-Wild Animal Images.

IEEE transactions on visualization and computer graphics·2026
Same author

BAG: Body-Aligned 3D Wearable Asset Generation.

IEEE transactions on visualization and computer graphics·2026

Related Experiment Video

Updated: May 16, 2025

Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
06:36

Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects

Published on: October 18, 2024

847

StruGauAvatar: Learning Structured 3D Gaussians for Animatable Avatars From Monocular Videos.

Yihao Zhi, Wanhu Sun, Jiahao Chang

    IEEE Transactions on Visualization and Computer Graphics
    |April 3, 2025
    PubMed
    Summary

    This study introduces a novel method for creating animatable 3D avatars from single videos, improving pose generalization by combining 3D Gaussian Splatting with Discrete MObius THeorem (DMTet) for structured geometry.

    More Related Videos

    3D-Neuronavigation In Vivo Through a Patient's Brain During a Spontaneous Migraine Headache
    10:39

    3D-Neuronavigation In Vivo Through a Patient's Brain During a Spontaneous Migraine Headache

    Published on: June 2, 2014

    17.9K
    Author Spotlight: Development of an Automated Camera-Based System for Real-Time Blast Overpressure Monitoring and TBI Risk Assessment in Military Training
    06:20

    Author Spotlight: Development of an Automated Camera-Based System for Real-Time Blast Overpressure Monitoring and TBI Risk Assessment in Military Training

    Published on: December 6, 2024

    2.4K

    Related Experiment Videos

    Last Updated: May 16, 2025

    Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
    06:36

    Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects

    Published on: October 18, 2024

    847
    3D-Neuronavigation In Vivo Through a Patient's Brain During a Spontaneous Migraine Headache
    10:39

    3D-Neuronavigation In Vivo Through a Patient's Brain During a Spontaneous Migraine Headache

    Published on: June 2, 2014

    17.9K
    Author Spotlight: Development of an Automated Camera-Based System for Real-Time Blast Overpressure Monitoring and TBI Risk Assessment in Military Training
    06:20

    Author Spotlight: Development of an Automated Camera-Based System for Real-Time Blast Overpressure Monitoring and TBI Risk Assessment in Military Training

    Published on: December 6, 2024

    2.4K

    Area of Science:

    • Computer Vision
    • Computer Graphics
    • Machine Learning

    Background:

    • Neural 3D avatar reconstruction from monocular videos is challenging but offers broad applications.
    • Neural Radiance Fields (NeRF) have advanced high-fidelity avatar generation.
    • 3D Gaussian Splatting (3D-GS) offers efficient rendering but struggles with pose generalization due to lack of structure.

    Purpose of the Study:

    • To enhance the pose generalization capabilities of animatable 3D avatars reconstructed from monocular videos.
    • To address the limitations of existing 3D-GS methods in handling unseen poses.
    • To develop a novel representation that combines geometric structure with efficient rendering.

    Main Methods:

    • Proposed a hybrid representation integrating Discrete MObius THeorem (DMTet) for coarse avatar geometry with 3D Gaussian Splatting.
    • Bound most Gaussian points to mesh vertices, allowing some free expansion for data fitting.
    • Developed a dual-space optimization framework to jointly optimize DMTet, Gaussian points, and skinning weights.

    Main Results:

    • The proposed method significantly improves the generalization ability of avatars to unseen poses compared to existing 3D-GS approaches.
    • Achieved high-fidelity rendering while maintaining efficient training and rendering.
    • Demonstrated robust performance across extensive experimental evaluations.

    Conclusions:

    • Integrating structured geometry (DMTet) with 3D Gaussian Splatting enhances avatar pose generalization.
    • The dual-space optimization framework effectively constrains Gaussian point deformation for improved performance.
    • This approach offers a promising direction for creating more versatile and robust animatable 3D avatars.