Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Creating common virtual ground: Protocols to democratize open VR research.

Proceedings of the National Academy of Sciences of the United States of America·2026
Same author

Correction: AI-supported real-time news evaluation reveals effects of time constraint on misinformation discernment.

Scientific reports·2026
Same author

AI-supported real-time news evaluation reveals effects of time constraint on misinformation discernment.

Scientific reports·2026
Same author

Remote collaboration in virtual reality induces physiological synchrony comparable to face-to-face interaction.

Scientific reports·2026
Same author

[How extended reality applications make a difference in psychotherapy].

Der Nervenarzt·2025
Same author

Measuring the semantic priming effect across many languages.

Nature human behaviour·2025
Same journal

Thymidylate synthase inhibitory drugs induce p53-dependent pathways differently.

PloS one·2026
Same journal

Top-down and bottom-up attention for joint pattern classification and reconstruction.

PloS one·2026
Same journal

Short- and long-term scaling behavior of blood pressure and pulse arrival time during sleep in healthy controls and patients with obstructive sleep apnea.

PloS one·2026
Same journal

Double DQN-based secrecy energy efficiency and fairness performance in IRS-assisted NOMA systems with friendly jamming.

PloS one·2026
Same journal

10 recommendations for strengthening citizen science for improved societal and ecological outcomes: A co-produced analysis of challenges and opportunities in the 21st century.

PloS one·2026
Same journal

Paying in public: Peer effects, impression management, and willingness to pay on digital payment platforms.

PloS one·2026
See all related articles

Related Experiment Video

Updated: May 15, 2025

Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

12.6K

Virtual Reality experiments in the field.

Maria Alejandra Quirós-Ramírez1, Anna Feineisen1, Stephan Streuber2

  • 1Department of Psychology, University of Konstanz, Konstanz, Baden-Württemberg, Germany.

Plos One
|April 8, 2025
PubMed
Summary
This summary is machine-generated.

Mobile virtual reality (VR) offers a feasible method for conducting psychological experiments in the field. Studies show mobile VR effectively simulates stress and relaxation tasks, comparable to lab settings, supporting its use in diverse research scenarios.

More Related Videos

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
06:28

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

Published on: August 26, 2018

5.9K
Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories
04:15

Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories

Published on: February 23, 2024

888

Related Experiment Videos

Last Updated: May 15, 2025

Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

12.6K
A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
06:28

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

Published on: August 26, 2018

5.9K
Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories
04:15

Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories

Published on: February 23, 2024

888

Area of Science:

  • Experimental Psychology
  • Human-Computer Interaction
  • Virtual Reality Applications

Background:

  • Virtual Reality (VR) enables realistic simulation of experiences within controlled environments.
  • Consumer-grade mobile VR hardware offers potential for global, large-scale psychological studies.
  • Field experiments using VR are advantageous, especially during public health crises like the COVID-19 pandemic.

Purpose of the Study:

  • To investigate the feasibility and validity of conducting virtual reality (VR) experiments in field settings using mobile VR.
  • To compare mobile VR field experiment results with laboratory-based VR experiments.
  • To assess the efficacy of mobile VR for stress induction (public speaking) and relaxation (nature) tasks.

Main Methods:

  • Experiment 1: Compared HTC Vive Pro (HMD) and Wearality Sky VR smartphone adapter for a public speaking task with varying audience conditions (N=34).
  • Experiment 2: Utilized Google Cardboard for a public speaking and nature task, comparing different device settings (N=60).
  • Measured participants' sense of presence, cybersickness, stress, and relaxation levels across conditions.

Main Results:

  • No significant differences were found in presence, cybersickness, or stress levels between mobile VR and laboratory VR (Experiment 1).
  • Similarly, no significant differences were observed in presence, cybersickness, stress, or relaxation between mobile VR field and lab settings (Experiment 2).
  • Results indicate mobile VR is a viable tool for psychological field experiments involving stress and relaxation.

Conclusions:

  • Mobile VR technology demonstrates feasibility and validity for specific psychological field experiments, including stress and relaxation tasks.
  • The study provides practical recommendations for implementing VR in field research settings.
  • Further research is recommended to explore VR's applicability across a wider range of experimental designs.