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Updated: May 15, 2025

Task Interruption and Resumption Paradigm for Testing the Activation and Pursuit of an Abstract Thinking Goal
Published on: April 18, 2017
Lina-Estelle Louis1, Saïd Moussaoui1, Sébastien Ravoux2
1École Centrale Nantes, Centre National de la Recherche Scientifique (CNRS), Laboratoire des Sciences du Numérique de Nantes (LS2N), UMR 6004, Nantes Université, Nantes, 44321, France, +33 240376918.
Gamification with visual game-like elements (GLEs) did not increase perceived playfulness but sped up cognitive tasks. Increasing cognitive demand, not GLEs, is key to enhancing mental effort and performance in gamified cognitive training.
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