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A practical framework for developing a virtual reality-based anatomy education application: key content and technical

Erfan Esmaeeli1, Amir Soleimani1, Mohadeseh Sadat Khorashadizadeh2

  • 1Department of Health Information Management and Medical Informatics, School of Allied Medical Sciences, Tehran University of Medical Sciences, Tehran, Iran.

Scientific Reports
|April 11, 2025
PubMed
Summary
This summary is machine-generated.

This study outlines a framework for developing virtual reality (VR) anatomy education applications. It identifies 23 content and 57 technological requirements to enhance medical training and improve anatomical understanding.

Keywords:
AnatomyEducationTeachingVirtual reality

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Area of Science:

  • Medical Education
  • Anatomy
  • Virtual Reality (VR) Technology

Background:

  • Anatomy education is crucial for training healthcare professionals and improving patient care.
  • Traditional anatomy teaching methods may not fully engage students or provide comprehensive understanding.
  • Virtual Reality (VR) offers a promising avenue for immersive and interactive anatomical learning.

Purpose of the Study:

  • To establish a practical framework for developing effective VR-based anatomy education applications.
  • To identify essential technological and content specifications for successful VR anatomy software.
  • To guide the creation of engaging and impactful VR anatomy learning experiences.

Main Methods:

  • A descriptive-analytical study conducted in 2023-2024.
  • Literature review to extract technical requirements and examination of VR software stores.
  • Analysis of seven undergraduate paramedical anatomy curriculums to determine content needs.
  • Expert survey (35 participants) to validate identified technical and content requirements.

Main Results:

  • Compilation of 80 unique technical and content requirements.
  • Identification of 23 essential content needs across two axes.
  • Determination of 57 technological requirements categorized into eight areas.
  • Validation of requirements through expert feedback and statistical analysis (SPSS v.27).

Conclusions:

  • Developers can create engaging VR anatomy software by addressing identified technical and content needs.
  • VR-based anatomy education can significantly enhance learners' comprehension of complex anatomical structures.
  • This framework provides a roadmap for advancing medical education through innovative VR technology.