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Self-guided virtual reality therapy for anxiety: A systematic review
Winona Mishelle Graham1, Russell Drinkwater2, Joshua Kelson2
1School of Psychology, Charles Sturt University, Port Macquarie, NSW, Australia.
Self-guided virtual reality (VR) therapy effectively treats common anxiety disorders like social anxiety and phobias. This approach shows positive user experience, safety, and low attrition, offering an engaging treatment option.
Area of Science:
- Psychiatry and Mental Health
- Human-Computer Interaction
- Digital Therapeutics
Background:
- Virtual reality (VR) offers a promising avenue for treating anxiety symptoms and disorders.
- Current VR interventions for anxiety are predominantly therapist-guided, limiting accessibility.
- There is a need for effective self-guided VR therapy options.
Purpose of the Study:
- To systematically review the effectiveness of self-guided VR therapy for anxiety conditions.
- To evaluate user experience, including usability, acceptability, safety, and attrition rates.
- To identify future research directions for self-guided VR anxiety interventions.
Main Methods:
- A systematic literature search was conducted across major scientific databases (Cochrane Library, IEEE Explore, PsycINFO, PubMed, Scopus, Web of Science).
- Peer-reviewed articles on self-guided VR interventions for anxiety were included.
- Data were extracted and analyzed using a narrative synthesis approach.
Main Results:
- Twenty-one articles met the inclusion criteria for the review.
- Self-guided VR interventions demonstrated effectiveness in treating social anxiety disorder, public speaking anxiety, and specific phobias.
- Generally positive outcomes were reported for safety, usability, and acceptability, with low attrition rates. A lack of standardized user experience assessments was noted.
Conclusions:
- Self-guided VR presents an engaging and effective method for treating common anxiety conditions safely.
- Further experimental research is needed to explore its efficacy in underrepresented populations and long-term effects.
- Comparative studies evaluating self-guided VR against other self-help interventions (e.g., internet-based, bibliotherapy) are recommended.
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