GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivation
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Summary
This summary is machine-generated.GaussianHead creates realistic 3D head avatars and animations using anisotropic 3D Gaussians. This novel approach achieves high-fidelity results with a compact model size, outperforming existing methods in head reconstruction and synthesis tasks.
Area Of Science
- Computer Vision
- Computer Graphics
- 3D Modeling
Background
- Generating lifelike 3D head avatars and animations for diverse subjects is a significant challenge in computer vision.
- Existing methods often struggle with capturing intricate head dynamics and detailed textures efficiently.
- The need for compact yet high-fidelity representations is crucial for practical applications.
Purpose Of The Study
- To introduce GaussianHead, a novel method for modeling active heads using anisotropic 3D Gaussians.
- To enable the creation of lifelike 3D head avatars and compelling animations.
- To achieve high-fidelity visual results with a compact model size and superior performance compared to state-of-the-art methods.
Main Methods
- Modeling the active head using anisotropic 3D Gaussians.
- Integrating a motion deformation field and a single-resolution tri-plane for capturing dynamics and texture.
- Introducing a customized derivation scheme for precise position transformation and an inherited derivation strategy for expedited training.
Main Results
- Achieved high-fidelity visual results with a remarkably compact model size (approximately 12 MB).
- Demonstrated superior performance over state-of-the-art alternatives in reconstruction, cross-identity reenactment, and novel view synthesis.
- Successfully generated multiple 'doppelgangers' through learnable parameters for precise position transformation.
Conclusions
- GaussianHead effectively models active heads, enabling the creation of lifelike 3D avatars and animations.
- The method offers a significant advancement in terms of visual fidelity, model compactness, and performance.
- GaussianHead represents a promising direction for future research in 3D head modeling and animation.

