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    Area of Science:

    • Computer Graphics
    • Geospatial Technology
    • Remote Sensing

    Background:

    • LiDAR and other remote sensing technologies generate massive point clouds, often exceeding GPU memory capacity.
    • Existing Level of Detail (LoD) techniques for managing large point clouds are computationally intensive and time-consuming to build.
    • Processing and rendering extremely large point clouds presents significant challenges for storage and real-time performance.

    Purpose of the Study:

    • To propose a novel GPU-driven culling system for efficient processing and rendering of arbitrarily large point clouds.
    • To develop a system that maintains a low memory footprint on both CPU and GPU.
    • To enable real-time manipulation of massive point clouds on commodity hardware.

    Main Methods:

    • Points are organized into groups sorted using Hilbert encoding, avoiding issues found in Morton curves.
    • A GPU-driven culling system determines visible points per frame, transferring data on demand.
    • Hole filling is implemented to address gaps caused by data density and LoD techniques.

    Main Results:

    • The system successfully manipulated point clouds up to 18 billion points, achieving an average of 80 FPS.
    • Real-time performance was maintained without perceptible loss in visual quality.
    • The method demonstrated superior capability in handling significantly larger point clouds compared to state-of-the-art approaches.

    Conclusions:

    • The proposed GPU-driven culling system offers an efficient solution for real-time processing of massive point clouds.
    • The Hilbert encoding approach and on-demand data transfer enable manipulation of huge datasets on low-memory hardware.
    • The system provides a scalable and effective method for large-scale geospatial data visualization and analysis.