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Updated: May 10, 2025

The Adventures of Fundi Intervention Based on the Cognitive and Emotional Processing in Attention Deficit Hyperactive Disorder Patients
Published on: June 12, 2020
[Helping teenagers communicate their emotions with a care game]
Émilie Bovet1, Angelika Güsewell2, Alexia Stantzos3
1HESAV - Haute École de santé Vaud, HES-SO, avenue de Beaumont 21, 1011 Lausanne, Suisse.
None:
Music can reduce the sense of loneliness experienced by many teenagers, increase their well-being and regulate their emotions. An interdisciplinary research team has teamed up with care teams, young psychiatric inpatients and developers to design Groovy Park, a care game combining music and video games. The game allows players to work together to create music in a variety of forms. Tested in two psychiatric institutions, it encourages creativity, inclusiveness and social interaction. User feedback is intended to enable the prototype to be adjusted with a view to its perennial integration into care practices.
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