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The effect of interprofessional game-based learning on perceived cognitive load and self-efficacy in
Azam Hosseinpour1,2, Fatemeh Keshmiri3,4
1Department of Operating Room, Faculty of Paramedical, Qom University of Medical Sciences, Qom, Iran.
Background:
This study aims to investigate the effect of the interprofessional game-based learning method on students' perceived cognitive load and self-efficacy in interprofessional communication and collaboration during patient safety incidents, in comparison to traditional instructional methods.
Methods:
The quasi-experimental study was conducted in 2023-2024. The educational objective was to improve the interprofessional collaboration of the students in patient safety incidents. Students in operating room nursing and anesthesia nursing (n = 60) participated in this study. Interprofessional game-based learning and traditional methods were used in the intervention group and the control group, respectively. Participants completed two questionnaires about cognitive load and self-efficacy two months after intervention. The data were analyzed using descriptive tests (mean, standard deviation, and percentage) and analytical tests (including ANCOVA and Student T-test).
Results:
The IP-GBL intervention significantly improved students' self-efficacy in the intervention group compared to the control group (F = 26.51, df = 1.57, p-value = 0.0001, Partial Eta Squared = 0.31). The IP-GBL method enhanced GCL and eliminated ECL and ICL compared to the traditional method. (p = 0.0001).
Conclusion:
The IP-GBL enhanced germane cognitive load and decreased the intrinsic and extrinsic cognitive load, which facilitated students' learning. Patient safety training using interprofessional game-based learning has a favorable educational effect on students' self-efficacy. The findings indicated that the students' self-efficacy in interprofessional collaboration and communication regarding patient safety incidents in the surgical department significantly improved. Therefore, the interprofessional game-based learning method in formal and informal education of patient safety that requires collaboration between different professions is recommended.
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