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Related Experiment Video

Updated: May 12, 2025

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
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The Effects of Virtual Reality-Based Task-Oriented Movement on Upper Extremity Function in Healthy Individuals: A

Tuba Maden1, Halil İbrahim Ergen1, Zarife Pancar2

  • 1Department of Physiotherapy and Rehabilitation, Faculty of Health Sciences, Gaziantep University, 27050 Gaziantep, Turkey.

Medicina (Kaunas, Lithuania)
|April 26, 2025
PubMed
Summary

Virtual reality (VR) rehabilitation shows promise for upper extremity function, improving manual dexterity and reaction time in healthy individuals. This technology offers a novel approach for enhancing motor skills in rehabilitation programs.

Keywords:
joint position sensereaction timetask-orientedupper extremityvirtual reality

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Area of Science:

  • Rehabilitation medicine
  • Human-computer interaction
  • Motor learning

Background:

  • Virtual reality (VR) is recognized for its potential in rehabilitation, leveraging motor learning principles.
  • However, its specific effects on upper extremity function, especially in console-based applications, require further investigation.

Purpose of the Study:

  • To explore the impact of VR-based task-oriented movements on the upper extremity function of healthy individuals.
  • To compare the effects of real-world versus virtual environment task-oriented movements.

Main Methods:

  • Twenty-six healthy participants engaged in task-oriented movements in both real and virtual settings.
  • Interventions included immersive VR experiences and 3D exergames.
  • Assessments comprised joint position sense (JPS), reaction time, and gross manual dexterity (Box-and-Block Test).

Main Results:

  • Joint position sense (JPS) remained consistent across conditions.
  • Gross manual dexterity, measured by the Box-and-Block Test (BBT), improved post-intervention in both environments.
  • A significant increase in reaction time was observed exclusively after the VR intervention.

Conclusions:

  • VR-based task-oriented training positively impacts reaction time and supports hand function.
  • VR systems simulating real-world joint position sense could benefit individuals with motor deficits.
  • VR technology presents a valuable tool for enhancing upper extremity function in neurological and orthopedic rehabilitation.