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Building a Realistic Virtual Luge Experience Using Photogrammetry.

Bernhard Hollaus1, Jonas Kreiner1, Maximilian Gallinat1

  • 1Department of Medical, Health & Sports Engineering, Management Center Innsbruck, Maximilianstraße 2, 6020 Innsbruck, Austria.

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Summary
This summary is machine-generated.

This study developed a virtual reality (VR) luge simulator using photogrammetry for realistic terrain and sled dynamics. The VR luge simulator shows promise for safe training and enhancing outdoor recreation experiences.

Keywords:
acceptancegamificationlugephotogrammetryskill trainingvirtual reality

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Area of Science:

  • Sports Technology
  • Virtual Reality Simulation
  • Human-Computer Interaction

Background:

  • Virtual reality (VR) offers immersive training potential across diverse fields.
  • The sport of luge presents unique challenges for safe skill acquisition.
  • Developing realistic VR simulations requires advanced sensing and interaction design.

Purpose of the Study:

  • To develop and evaluate a novel virtual reality (VR) luge simulator.
  • To assess the realism, usability, and expert acceptance of the VR luge experience.
  • To explore VR's potential for enhancing safety and training in luge.

Main Methods:

  • Utilized a photogrammetry-to-VR pipeline for realistic terrain generation.
  • Incorporated responsive sled dynamics and optimized user interaction for steering.
  • Conducted expert consultations and user testing with luge athletes and professionals.
  • Developed dual learning modes (novice and expert) within the simulation.

Main Results:

  • The VR luge simulator achieved good realism scores (3-4/5) for scene, audience, and sound.
  • Adequate usability was confirmed with a System Usability Scale score of 72.7.
  • Moderate acceptance scores were reported for the VR luge application.
  • Expert feedback informed design improvements for user experience and responsiveness.

Conclusions:

  • The developed VR luge simulator presents a viable tool for realistic training and skill development.
  • VR technology can offer authentic outdoor recreation experiences while improving safety in sports like luge.
  • This research paves the way for future advancements in immersive entertainment and simulation applications.