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School-Based Virtual Reality Programming for Obtaining Moderate-Intensity Exercise Among Children With Disabilities:
Byron Lai1, Ashley Wright1, Bailey Hutchinson1
1Division of Pediatric Rehabilitation Medicine, Department of Pediatrics, University of Alabama at Birmingham, 1600 7th Avenue South, Birmingham, AL, 35233, United States, 1 2056389790 ext 8-9725.
JMIR Formative Research
|April 29, 2025
Summary
Virtual reality (VR) exercise is feasible for high school students with mobility disabilities when supervised at school. Home-based VR exercise without coaching showed lower engagement and attendance, highlighting the need for structured programs.
Area of Science:
- Rehabilitation Medicine
- Exercise Science
- Assistive Technology
Background:
- Children with mobility disabilities face limited exercise options for cardiorespiratory and cardiometabolic health.
- Schools offer an ideal setting for promoting health-enhancing behaviors in children.
- Virtual reality (VR) presents a potential avenue for accessible exercise interventions.
Purpose of the Study:
- To assess the feasibility of a 6-week virtual reality (VR) exercise program for high school students with mobility disabilities.
- To evaluate implementation factors and participant well-being in a school-based VR exercise setting.
Main Methods:
- A single-group, pre- to posttrial design was employed with 9 participants completing the study.
- Participants engaged in three 25-minute VR exercise sessions per week at moderate intensity, either at school (supervised) or at home (autonomous).
- Feasibility metrics included attendance, exercise volume, adverse events, and health-related fitness changes (walking endurance, hand-grip strength).
Main Results:
- Supervised school-based VR exercise yielded higher attendance (83%) and exercise volume compared to autonomous home-based exercise (27% attendance).
- No significant improvements in walking endurance or hand-grip strength were observed.
- Qualitative data revealed key implementation factors and participant benefits, with no adverse events reported.
Conclusions:
- Implementing VR exercise programs in high schools is feasible for students with mobility disabilities, particularly with school-based supervision.
- Autonomous home-based VR exercise without coaching is less effective for sustained engagement.
- Findings inform the development of optimized VR exercise protocols for this population.
Keywords:
feasibilityVRadapted physical activitycardiocardiometaboliccardiorespiratorycerebral palsychildcontrolled trialdevelopmental disabilitydisabilityexerciseexergamehigh schoolintellectual disabilityleisure-time exercisemixed methodmobilitymobility disabilitypediatric rehabilitationtele-exercisetelehealthvirtual reality
