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GrooVR: an open access virtual reality drumming application to improve pro-sociality using synchronous movement
Liam Cross1, Wesley Nixon2, Jack Smith1
1School of Psychology, University of Plymouth, Plymouth, United Kingdom.
Virtual reality drumming synchrony boosts social connection and reduces prejudice towards out-groups. This technology offers a novel way to study and enhance interpersonal synchrony, with implications for social bonding and bias reduction.
Area of Science:
- Social Psychology
- Human-Computer Interaction
- Virtual Reality Applications
Background:
- Interpersonal synchrony enhances social bonding, cooperation, and reduces out-group bias.
- Practical challenges exist in studying social synchrony.
- Virtual reality (VR) offers a potential solution for controlled synchrony research.
Purpose of the Study:
- Introduce and evaluate a customizable VR application for studying interpersonal synchrony.
- Investigate the effects of synchronous drumming on affiliation and pro-social behavior.
- Examine the impact of virtual synchrony on intergroup relations and prejudice.
Main Methods:
- Developed a customizable VR application for synchronous and asynchronous drumming tasks.
- Experiment 1: Participants (N=?) drummed in sync/out of sync with same-demographic virtual partners.
- Experiment 2: Caucasian participants drummed with Middle Eastern avatars in a synchronous task.
Main Results:
- Synchronous drumming increased affiliation in Experiment 1, but did not affect pro-social behavior.
- Synchronous drumming with out-group avatars significantly increased trust and affiliation.
- Prejudicial attitudes toward Middle Eastern refugees were reduced by synchronous drumming.
Conclusions:
- Virtual synchrony, facilitated by VR, can effectively enhance social bonding and affiliation.
- VR-based interpersonal synchrony shows promise in reducing intergroup prejudice.
- The developed VR application provides a valuable tool for social synchrony research and intervention.
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