Related Experiment Video
Updated: Jun 26, 2026

07:09
Gaze in Action: Head-mounted Eye Tracking of Children's Dynamic Visual Attention During Naturalistic Behavior
Published on: November 14, 2018
10.5K
ITap: Index Finger Tap Interaction by Gaze and Tabletop Integration
Jeonghyeon Kim1, Jemin Lee1, Jung-Hoon Ahn2
1School of Computer Engineering, Kumoh National Institute of Technology, 61 Daehak-ro, Gumi-si 39177, Republic of Korea.
Sensors (Basel, Switzerland)
|May 14, 2025
Summary
ITap, a new hand-tracking interaction method, enhances virtual touchpad use in extended reality (XR). It improves object selection speed and accuracy while reducing user fatigue compared to traditional gaze methods.
Area of Science:
- Human-Computer Interaction
- Virtual Reality
- Augmented Reality
Background:
- Gaze-based interaction in XR often suffers from fatigue and accuracy issues, especially in complex environments.
- Traditional methods like gaze + pinch lack efficiency for precise control and prolonged tasks.
Purpose of the Study:
- To introduce ITap, a novel interaction method combining hand tracking and gaze input for enhanced XR interaction.
- To evaluate ITap's effectiveness in improving object selection speed, accuracy, user comfort, and reducing fatigue compared to traditional methods.
Main Methods:
- Developed ITap, a system using hand tracking for a virtual tabletop touchpad and gaze for selection, with a pinch gesture for manual control.
- Conducted two user studies comparing ITap against the traditional gaze + pinch method for object selection, scrolling, and swiping tasks.
Main Results:
- ITap significantly improved object selection speed and reduced errors, particularly with distant or densely packed objects.
- Participants reported higher comfort and less fatigue with ITap during prolonged scrolling and swiping tasks.
Conclusions:
- ITap offers a more efficient, accurate, and comfortable interaction method for XR environments compared to traditional gaze + pinch.
- The integration of gaze and touch gestures in ITap is well-suited for complex XR tasks and extended use, reducing user fatigue.
Related Concept Videos
Responses to Gravity and Touch
Gravitropism: Plant Responses to Gravity
Design Example: Resistive Touchscreen
A device engineer plays a crucial role in designing user interfaces for mobile devices. One such interface is the resistive touchscreen, which fundamentally consists of two metallic layers: a flexible upper layer and a rigid lower layer, separated by a narrow gap. The high resistance between these two layers is a key characteristic of this design.
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...

