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Gamification in medical sciences education: a scoping review.

Mohammad Rasool Khazaei1, Mohammad Ali Hosseini1, Ghobad Ramezani2

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Gamification in medical education enhances learning by incorporating elements like points, leaderboards, and challenges. This approach boosts student engagement, motivation, and academic performance, improving the overall teaching-learning process.

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Area of Science:

  • Medical Education
  • Educational Technology
  • Gamification Studies

Background:

  • Educational games are gaining traction in medical education.
  • These games cater to diverse learning styles and individual student needs.
  • Gamification offers various formats like simulations, virtual environments, and virtual reality.

Approach:

  • A comprehensive scoping review was conducted.
  • Searched multiple databases (PubMed, Scopus, Google Scholar, etc.) from October 2012 to May 2024.
  • Quality assessment using CASP checklists and AMSTAR ensured reliable findings.

Key Points:

  • Effective gamification components include educational design, virtual rewards, leaderboards, learner characteristics, and interaction.
  • Implementation strategies involve challenges, imagination, curiosity, visualization, game dynamics, role-playing, and aesthetics.
  • Gamification positively impacts student participation, motivation, learning, academic performance, and reduces anxiety.

Conclusions:

  • Gamification is a significant approach to enhance the teaching-learning process in medical education.
  • Leveraging gamification's potential can improve curriculum delivery and student outcomes.
  • This method contributes to increased satisfaction, self-efficacy, and skill development in medical students.