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Published on: December 16, 2010
Behavioral Change Through Serious Gaming Approaches for Childhood Obesity Interventions
Ioannis Vondikakis1, Elena Politi1, Christos Chronis1
1dept. of Informatics and Telematics, Harokopio University of Athens (HUA).
Abstract:
Childhood obesity is a significant public health issue that can lead to a variety of physical and mental health implications. Serious games offer an innovative approach to address this challenge by reinforcing behaviors through interactive components. In this work, we explore the potential of serious games as a tool for facilitating behavior change in interventions to address childhood obesity. This paper presents the design approach of three serious games that aims to promote healthy habits in younger populations and tackle childhood obesity. Based on a systematic review, key factors influencing childhood obesity are identified. Protective factors include regular physical activity, a healthy diet and family meals. Risk factors include excessive screen time, unhealthy eating habits and consumption of processed foods and sugary drinks. The results of these studies served as a foundation for the design of the serious games, while the identified educational objectives were translated into game elements. Those three serious games approaches can be used to complement clinical monitoring for a comprehensive approach to the problem.
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