Related Experiment Video
Updated: May 20, 2025

04:48
Control of Eating Behavior Using a Novel Feedback System
Published on: May 8, 2018
10.9K
Maze-Out: A Serious Game to Enhance Treatment for Eating Disorders. A Randomized Controlled Trial
Maria Mercedes Guala1, Aida Bikic2, Kim Bul3
1Psychiatric Research Unit, Institute of Clinical Research, University of Southern Denmark, Odense, Denmark.
The International Journal of Eating Disorders
|May 19, 2025
Summary
Maze Out, a serious game, showed potential in improving personal recovery and self-image for eating disorder patients when used alongside standard treatment. Further research is recommended for long-term effects.
Area of Science:
- Psychiatry and Behavioral Sciences
- Digital Health
- Clinical Psychology
Background:
- Eating disorders (ED) pose significant challenges to mental health and recovery.
- Serious games (SG) offer innovative approaches for therapeutic interventions.
- Co-designing interventions with patients and clinicians enhances relevance and engagement.
Purpose of the Study:
- To evaluate the effectiveness of Maze Out, a serious game, as an adjunct to treatment as usual (TAU) for individuals with ED.
- To assess the impact of Maze Out on self-efficacy, self-image, engagement, and personal recovery.
- To examine effects on feelings of ineffectiveness and insecurity in patients with ED.
Main Methods:
- A randomized controlled trial (RCT) involving 133 adult participants with ED diagnoses was conducted across 11 centers.
- Participants were randomized to receive Maze Out plus TAU or TAU alone for 15 weeks.
- Data were analyzed using linear mixed-effects models, including intention-to-treat (ITT) and complete-case analyses.
Main Results:
- ITT analysis showed no significant differences between groups for primary or secondary outcomes.
- Complete-case analysis indicated significant improvements in personal recovery and reductions in negative self-image (self-blame, self-neglect) in the intervention group.
- High engagement levels were observed, suggesting meaningful participant interaction with the serious game.
Conclusions:
- While ITT analyses did not reveal overall effects, improvements in personal recovery and self-image suggest Maze Out's potential as a feasible adjunct to TAU.
- The serious game was found to be acceptable to patients with ED.
- Further research is warranted to explore long-term effects and identify specific subgroups that may benefit most from this intervention.

