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Fast Intersection-Free Remeshing of Triangular Meshes
Summary
This study introduces a faster method for creating non-intersecting triangular meshes by focusing intersection checks on complex areas. The approach significantly improves efficiency and mesh quality for 3D models.
Area of Science:
- Computer Graphics
- Computational Geometry
- Geometric Modeling
Background:
- Remeshing algorithms are crucial for generating high-quality triangular meshes.
- Intersection detection during remeshing is a major computational bottleneck.
- Existing methods often struggle with efficiency and mesh quality.
Purpose of the Study:
- To develop a fast and robust intersection-free remeshing technique.
- To significantly improve the efficiency of generating non-intersecting triangular meshes.
- To enhance the quality of generated meshes, avoiding issues like sharp edges and banding.
Main Methods:
- An adaptive method identifies structurally complex regions where intersections are likely.
- Intersection checks are performed selectively only within these identified regions.
- A flip-aware extension mechanism constrains local operations to prevent triangle flipping.
- Adaptive iterative size fields and quasi-geometric size field adjustments are used to improve mesh quality and transitions.
Main Results:
- The proposed method is an order of magnitude faster than traditional approaches.
- It consistently generates higher quality non-intersecting meshes compared to state-of-the-art methods.
- Robustness and efficiency were validated on 5,469 models from the Thingi10K dataset.
Conclusions:
- The adaptive, intersection-free remeshing approach offers significant improvements in speed and quality.
- The method effectively addresses key challenges in triangular mesh generation, including intersections and mesh quality.
- This technique provides a robust and efficient solution for generating high-quality, non-intersecting meshes for various applications.
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