Related Experiment Video
Updated: May 22, 2025

Spatial Multiobjective Optimization of Agricultural Conservation Practices using a SWAT Model and an Evolutionary Algorithm
Published on: December 9, 2012
UBG: An Unreal BattleGround Benchmark With Object-Aware Hierarchical Proximal Policy Optimization
Abstract:
The deep reinforcement learning (DRL) has made significant progress in various simulation environments. However, applying DRL methods to real-world scenarios poses certain challenges due to limitations in visual fidelity, scene complexity, and task diversity within existing environments. To address limitations and explore the potential ability of DRL, we developed a 3-D open-world first-person shooter (FPS) game called Unreal BattleGround (UBG) using the unreal engine (UE). UBG provides a realistic 3-D environment with variable complexity, random scenes, diverse tasks, and multiple scene interaction methods. This benchmark involves far more complex state-action spaces than classic pseudo-3-D FPS games (e.g., ViZDoom), making it challenging for DRL to learn human-level decision sequences. Then, we propose the object-aware hierarchically proximal policy optimization (OaH-PPO) method in the UBG. It involves a two-level hierarchy, where the high-level controller is tasked with learning option control, and the low-level workers focus on mastering subtasks. To boost the learning of subtasks, we propose three modules: an object-aware module for extracting depth detection information from the environment, potential-based intrinsic reward shaping for efficient exploration, and annealing imitation learning (IL) to guide the initialization. Experimental results have demonstrated the broad applicability of the UBG and the effectiveness of the OaH-PPO. We will release the code of the UBG and OaH-PPO after publication.
Related Concept Videos
Statically Indeterminate Problem Solving
Heuristics
People often rely on heuristics when faced with an overload of information, limited time, low importance of the decision, limited information, or when a heuristic readily comes to mind. For...
Woodward–Hoffmann Selection Rules and Microscopic Reversibility
Differential Leveling
Mechanistic Models: Compartment Models in Algorithms for Numerical Problem Solving
In individual population analyses, different algorithms are employed, such as Cauchy's method, which uses a...
Decision Making: P-value Method
First, a specific claim about the population parameter is proposed. The claim is based on the research question and is stated in a simple form. Further, an opposing statement to the claim is also stated. These statements can act as null and alternative hypotheses: a null hypothesis would be a neutral statement while the alternative hypothesis can...

