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Area of Science:

  • Human-Computer Interaction
  • Gerontology
  • Game Design

Background:

  • Haptic feedback enhances user experience and immersion in serious games by providing tactile input.
  • While widely used, research on haptic feedback preferences in mobile serious card games for older adults is limited.
  • This technology can supplement audio-visual information and potentially improve cognitive states.

Purpose of the Study:

  • To investigate older adults' preferences for haptic feedback in mobile serious card games.
  • To assess the perceived impact of haptic feedback on cognitive abilities and visual information reliance in this demographic.

Main Methods:

  • A descriptive survey was conducted with 250 older adults (average age 64.78 years) in China.
  • Data were collected via a mobile app using structured questionnaires, with reliability and validity analyses performed.
  • The questionnaire explored understanding of games, mobile integration, and haptic feedback potential.

Main Results:

  • 63.2% of older adults preferred slight haptic feedback.
  • 78.4% believed haptic feedback would improve cognitive abilities, and 73.6% felt it would reduce visual information reliance.
  • Qualitative analysis indicated potential for reduced visual fatigue and engaging cognitive training.

Conclusions:

  • Older adults show significant interest in haptic feedback for mobile card games, anticipating cognitive benefits and reduced visual dependence.
  • Limitations include sample size, geographic scope, digital literacy variations, self-reported data, and lack of longitudinal assessment.
  • Longitudinal studies are recommended to evaluate long-term cognitive effects and inform game developers and rehabilitation institutions.