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Haptic-Driven Serious Card Games for Older Adults: User Preferences Study.
Xin Huang1, Nazlena Mohamad Ali1, Shafrida Sahrani1
1Institute of Visual Informatics, Universiti Kebangsaan Malaysia, Bangi, Selangor, Malaysia.
JMIR Serious Games
|May 27, 2025
Summary
Older adults prefer slight haptic feedback in mobile card games, believing it enhances cognitive abilities and reduces visual dependence. Further research is recommended for long-term effects.
Area of Science:
- Human-Computer Interaction
- Gerontology
- Game Design
Background:
- Haptic feedback enhances user experience and immersion in serious games by providing tactile input.
- While widely used, research on haptic feedback preferences in mobile serious card games for older adults is limited.
- This technology can supplement audio-visual information and potentially improve cognitive states.
Purpose of the Study:
- To investigate older adults' preferences for haptic feedback in mobile serious card games.
- To assess the perceived impact of haptic feedback on cognitive abilities and visual information reliance in this demographic.
Main Methods:
- A descriptive survey was conducted with 250 older adults (average age 64.78 years) in China.
- Data were collected via a mobile app using structured questionnaires, with reliability and validity analyses performed.
- The questionnaire explored understanding of games, mobile integration, and haptic feedback potential.
Main Results:
- 63.2% of older adults preferred slight haptic feedback.
- 78.4% believed haptic feedback would improve cognitive abilities, and 73.6% felt it would reduce visual information reliance.
- Qualitative analysis indicated potential for reduced visual fatigue and engaging cognitive training.
Conclusions:
- Older adults show significant interest in haptic feedback for mobile card games, anticipating cognitive benefits and reduced visual dependence.
- Limitations include sample size, geographic scope, digital literacy variations, self-reported data, and lack of longitudinal assessment.
- Longitudinal studies are recommended to evaluate long-term cognitive effects and inform game developers and rehabilitation institutions.
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