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Related Concept Videos

Learning Disabilities01:25

Learning Disabilities

Learning disabilities are cognitive disorders caused by neurological impairments that affect cognitive functions like language and reading, without indicating overall intellectual or developmental challenges. These disabilities differ from global intellectual or developmental disabilities as they are limited to distinct cognitive functions. Common learning disabilities include dysgraphia, dyslexia, and dyscalculia, each of which impacts unique aspects of learning.
Dyslexia
Dyslexia is a...
Intellectual Disability01:29

Intellectual Disability

Intellectual disability (ID) is a neurodevelopmental condition characterized by deficits in intellectual and adaptive functioning that manifest during the developmental period. This condition encompasses challenges in reasoning, memory, problem-solving, and learning, accompanied by impairments in everyday life skills, such as communication, self-care, and social interactions. Intellectual disability affects approximately 1% of the population in the United States, impacting an estimated 5...
Autism Spectrum Disorder01:19

Autism Spectrum Disorder

Autism spectrum disorder (ASD) is a neurodevelopmental condition marked by persistent deficits in social communication and interaction alongside restrictive and repetitive behaviors or interests. ASD is sometimes accompanied by intellectual impairment.
These core symptoms manifest differently among individuals, ranging from mild to severe. The disorder's complexity extends beyond its clinical presentation, encompassing a diverse range of biological, cognitive, and sociocultural influences.
Design Example01:23

Design Example

The innovation of touch-tone telephony revolutionized the telecommunications industry by replacing the traditional rotary dial with a dual-tone multi-frequency (DTMF) signaling system. This system uses a matrix-style keypad with buttons arranged in four rows and three columns, creating 12 distinct signals each assigned to a pair of frequencies. Each button press results in a simultaneous generation of two sinusoidal tones – one from a low-frequency group (697 to 941 Hz) and one from a...
Design Example: Resistive Touchscreen01:14

Design Example: Resistive Touchscreen

A device engineer plays a crucial role in designing user interfaces for mobile devices. One such interface is the resistive touchscreen, which fundamentally consists of two metallic layers: a flexible upper layer and a rigid lower layer, separated by a narrow gap. The high resistance between these two layers is a key characteristic of this design.
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...

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Related Experiment Video

Updated: Jun 30, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
09:01

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

Published on: March 27, 2013

Codesigning Solutions for Assistive Technology Service Provision in Queensland, Australia.

Tammy Aplin1,2, Louise Gustafsson1,2, Christy Hogan1

  • 1The Hopkins Centre, Griffith University, Brisbane, Australia.

Health Expectations : an International Journal of Public Participation in Health Care and Health Policy
|June 6, 2025
PubMed
Summary

Stakeholder collaboration in participatory action research improved assistive technology (AT) access. Key recommendations include an AT hub, mentor training, and advisor credentialing for better AT provision.

Keywords:
assistive productscodesignhealth systemsparticipatorypatient and public involvement

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Practical Methodology of Cognitive Tasks Within a Navigational Assessment
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Practical Methodology of Cognitive Tasks Within a Navigational Assessment

Published on: June 1, 2015

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Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
09:01

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

Published on: March 27, 2013

Practical Methodology of Cognitive Tasks Within a Navigational Assessment
05:19

Practical Methodology of Cognitive Tasks Within a Navigational Assessment

Published on: June 1, 2015

Area of Science:

  • Healthcare policy research
  • Assistive technology research
  • Disability services research

Background:

  • Assistive technology (AT) is crucial for universal healthcare, but access remains a global challenge.
  • Effective AT provision requires collaboration among diverse stakeholders.
  • Understanding and addressing AT provision challenges is vital for improving healthcare outcomes.

Purpose of the Study:

  • To investigate challenges in assistive technology (AT) provision within one Australian state.
  • To engage stakeholders in a participatory action research process to generate solutions for the AT sector.
  • To develop a collaborative action plan for enhancing AT access and services.

Main Methods:

  • A participatory action research approach was employed with a stakeholder group (n=14).
  • The group included AT users, therapists, support scheme representatives, experts, and allied organizations.
  • Four action cycles focused on research design, data interrogation, solution generation, and action planning.

Main Results:

  • The stakeholder group actively shaped the needs assessment and solution-building process.
  • Ten recommended solutions were generated, focusing on improving AT provision.
  • Key action plan recommendations included an AT hub, mentor training, and advisor credentialing.

Conclusions:

  • Participatory action research, driven by stakeholder collaboration, enhances AT policy research.
  • Engaging diverse stakeholders is critical for successful needs assessment and solution development in the AT sector.
  • The developed action plan provides a roadmap for improving AT services and access.