Virtual Work for a System of Connected Rigid Bodies
Modeling and Similitude
Bones of the Upper Limb: Radius
Planar Rigid-Body Motion
Mesh Analysis
Rigid Body Equilibrium Problems - II
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Estimation of Contact Regions Between Hands and Objects During Human Multi-Digit Grasping
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This study introduces HandNeRF++, a novel framework for realistic 3D hand animation. It enhances free-viewpoint rendering of interacting hands by improving geometry and appearance reconstruction.
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