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Serious Games for Seniors With Dementia: A Pilot Study.

Alexander Prinz1, Katja Orlowski2, Eberhard Beck2

  • 1Department of Sports Engineering/Movement Science, Otto-von-Guericke-University Magdeburg, Magdeburg, Germany.

Journal of Applied Gerontology : the Official Journal of the Southern Gerontological Society
|June 12, 2025
PubMed
Summary

Serious games show promise for dementia patients, improving balance and motor function. Longer use may enhance cognitive benefits and quality of life for those with dementia.

Keywords:
balance trainingcognitive trainingdementiaphysicalserious games

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Area of Science:

  • Gerontology
  • Neuroscience
  • Rehabilitation Medicine

Background:

  • Dementia presents a growing global health challenge, with current treatments offering symptomatic relief but no cure.
  • Non-pharmacological interventions, including serious games, are increasingly explored for managing dementia.
  • Existing treatments for dementia often involve side effects and do not halt disease progression.

Purpose of the Study:

  • To evaluate the feasibility and impact of a 10-week serious games intervention on individuals with mild to moderate dementia.
  • To assess the effects of serious games on motor function, cognitive abilities, quality of life, and depression.
  • To determine the potential of serious games as a complementary therapy for dementia.

Main Methods:

  • A 10-week intervention study involving 61 participants with mild to moderate dementia (35 completed).
  • Participants engaged in six serious games designed for physical and cognitive training.
  • Outcome measures included assessments of motor function (dynamic balance), cognitive performance, quality of life, and depression levels.

Main Results:

  • Significant improvements were observed in dynamic balance (p = .013) post-intervention.
  • No statistically significant changes were found in other measured outcomes, such as cognitive function or quality of life.
  • The study demonstrated the feasibility of implementing serious games in this population.

Conclusions:

  • Serious games are a feasible intervention for individuals with mild to moderate dementia, particularly for enhancing motor functions like balance.
  • The 10-week intervention duration may have been insufficient to yield significant improvements in cognitive function and quality of life.
  • Recommendations include longer intervention periods and personalized game design to maximize the benefits of serious games for dementia patients.