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Updated: May 13, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Maximilian Heidrich1, Helena-Fee Gudorf2, Kristoph Rauchstaedt3
1Department of Internal Medicine, Augusta Kliniken Hattingen, Bochum, Germany.
Serious games (SGs) improve neurology education by enhancing knowledge retention and learner satisfaction. This digital, video-based approach is well-received by students and sustains learning longer than traditional methods.
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