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    Area of Science:

    • Computer Vision
    • Computer Graphics
    • Machine Learning

    Background:

    • 3D facial texture generation is crucial for realistic rendering.
    • Existing methods often require controlled environments and specialized hardware (e.g., Light Stage).
    • Compatibility with the physically based rendering (PBR) pipeline is a significant challenge.

    Purpose of the Study:

    • To develop a text-driven framework for generating PBR-compatible 3D facial textures.
    • To enable texture generation from images captured in unconstrained, real-world settings.
    • To eliminate the dependency on expensive, controlled capture environments.

    Main Methods:

    • A multistage framework utilizing FFHQUV for texture space normalization.
    • Integration of differentiable rendering and texture disentanglement regularization.
    • Training a generative adversarial network (GAN) for PBR texture sampling.
    • Aligning the GAN's latent space with text embeddings for text-guided generation.
    • Designing an edge-aware Score Distillation Sampling (EASDS) loss and boosting scheme.

    Main Results:

    • The proposed method successfully generates PBR-compatible 3D facial textures from text.
    • It effectively handles images captured in unconstrained environments, removing background and hair influences.
    • The text-guided generation is flexible and achieves diverse results.
    • EASDS improves generation diversity and optimization efficiency.

    Conclusions:

    • The framework provides a robust solution for text-driven, in-the-wild 3D facial texture generation.
    • It overcomes limitations of existing methods regarding PBR compatibility and capture environment requirements.
    • The approach demonstrates superior performance compared to current PBR texture generation techniques.