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Forgetting phenomena in the Iowa Gambling Task: a new computational model among diverse participants
Tiancheng Yang1, Chenghan Xie2, Xuehe Wang1
1School of Artificial Intelligence, Sun Yat-sen University, Zhuhai, China.
Frontiers in Psychology
|June 20, 2025
Summary
We developed a new computational model that includes forgetting to better understand decision-making. This model accurately captures how forgetting influences exploration and decision strategies in the Iowa Gambling Task.
Area of Science:
- Cognitive Science
- Computational Neuroscience
- Psychology
Background:
- The Iowa Gambling Task (IGT) is crucial for assessing decision-making and executive functions.
- Current computational models often overlook the impact of forgetting on dynamic decision processes.
Purpose of the Study:
- To introduce the Exploitation and Exploration with Forgetting (EEF) model, integrating forgetting into a reinforcement-learning framework.
- To enhance the understanding of decision-making by accounting for information decay.
Main Methods:
- Developed the EEF model incorporating a dynamic forgetting parameter (λ) and first-choice priors.
- Fitted the EEF model to IGT data from 504 healthy individuals.
- Assessed model performance using goodness-of-fit metrics, simulations, and behavioral validation.
Main Results:
- The EEF model demonstrated superior fit compared to five established models across multiple cohorts.
- Introduced novel metrics (SED and FI) to quantify forgetting's influence on exploratory behavior.
- Observed age and gambling frequency effects on forgetting and decision strategies.
Conclusions:
- Forgetting plays a fundamental role in complex decision-making.
- The EEF framework provides novel insights into cognitive dynamics and decision strategies.
- The EEF model serves as a valuable tool for future computational and empirical research on decision-making.
Keywords:
Exploitation and Exploration with Forgetting modelForgetting IntervalForgetting PhenomenaIowa Gambling TaskSequential Exploration Decay
