Eutrapelia and Video Games: Moral Risks With Playing Video Games as a Form of Eutrapelia
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Summary
This summary is machine-generated.Video games are a licit form of recreation, but excessive play risks Internet gaming disorder. Catholic theology
Area Of Science
- Theology
- Psychiatry
- Digital Media Studies
Background
- Video games are a prevalent form of recreation, particularly among young men.
- Catholic theology views play as beneficial, but not all forms of entertainment are equally advisable.
- Certain recreational activities, including video gaming, carry inherent risks.
Purpose Of The Study
- To examine video games as a form of play through the lens of St. Thomas Aquinas's concept of eutrapelia.
- To compare the theological perspective on play with the psychiatric definition of Internet gaming disorder (IGD) from the DSM-5.
- To identify and discuss the risks associated with video gaming.
Main Methods
- Theological analysis of St. Thomas Aquinas's doctrine of eutrapelia.
- Comparative review of video gaming behaviors against the diagnostic criteria for Internet gaming disorder in the DSM-5.
- Ethical and practical considerations of video game engagement.
Main Results
- Video games are considered intrinsically a permissible form of play (licit).
- The nature of video games can encourage prolonged engagement, potentially exceeding the limits of eutrapelia.
- There is a convergence between the risks highlighted by theological virtue and the clinical symptoms of IGD.
Conclusions
- While video games are not inherently problematic, their use requires careful consideration to avoid excess.
- The virtue of eutrapelia provides a framework for understanding appropriate engagement with video games.
- Awareness and avoidance of excessive play are crucial to mitigate the risks of Internet gaming disorder.
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