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Published on: March 27, 2013
Using Pupillometry in Virtual Reality as a Tool for Speech-in-Noise Research
Hidde Pielage1,2, Bethany Plain1,2, Sjors van de Ven1
1Amsterdam Universitair Medisch Centrum Location Vrije Universiteit Amsterdam, Otolaryngology-Head and Neck Surgery, Section Ear & Hearing, De Boelelaan 1117, Amsterdam 1081 HV, the Netherlands.
Virtual reality (VR) head-mounted displays (HMDs) show promise for speech perception research, as pupil measurements within HMDs effectively track listening effort. However, VR simulations need enhancement to effectively study the impact of virtual social presence on auditory perception.
Area of Science:
- Auditory perception research
- Virtual reality applications
- Human-computer interaction
Background:
- Virtual reality (VR) offers a promising environment to bridge the gap between laboratory speech perception studies and real-world listening scenarios.
- Investigating the efficacy of VR head-mounted displays (HMDs) for pupillometric measurements is crucial for advancing speech perception research.
- Understanding how task load and social presence influence listening effort in VR is essential for ecological validity.
Purpose of the Study:
- To evaluate the sensitivity of pupillometric measurements within a VR HMD to changes in listening effort during a speech-in-noise task.
- To assess the potential of VR to simulate the copresence of virtual individuals and its impact on speech perception.
- To determine if manipulating task load and virtual copresence affects physiological and subjective measures of listening effort.
Main Methods:
- Thirty-three participants completed a speech-in-noise task within a VR HMD, with pupil size measured.
- Task load was manipulated by varying the number of sentences to repeat (one vs. two).
- Virtual agents providing feedback or visual distractors were used to simulate copresence, with performance, pupil size, and subjective ratings assessed.
Main Results:
- Task load significantly influenced baseline pupil size, peak pupil dilation, and subjective effort and difficulty ratings.
- Manipulation of virtual copresence did not yield significant effects on any measured outcomes.
- Exploratory analysis suggested a potential link between positive feedback from virtual agents and increased baseline pupil size.
Conclusions:
- VR HMD pupillometry is sensitive to task-induced changes in arousal and listening effort, supporting its use in speech perception research.
- Current VR simulations may require further sophistication to effectively replicate the influence of social copresence on auditory perception.
- Future research should explore the impact of feedback within VR environments on listening effort and pupil responses.
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