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Updated: Sep 16, 2025

Characterization of the Sense of Agency over the Actions of Neural-machine Interface-operated Prostheses
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Prosthetic Control by Learning: A Multi-Agent Cooperative Game Framework.

Haofei Hou, Wenduo Zhu, Lecheng Ruan

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    This study frames powered prosthetic control as a cooperative game between human and device. Reinforcement learning enables prostheses to adapt to diverse movements, creating more intuitive and synchronized human-like motion.

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    Area of Science:

    • Robotics and Human-Computer Interaction
    • Biomedical Engineering and Rehabilitation Technology

    Background:

    • Traditional lower-limb powered prostheses use rigid, phase-based controllers, restricting adaptability to varied human movements.
    • Effective prosthetic control requires seamless coordination and reciprocal adaptation between the human user and the prosthetic device.

    Purpose of the Study:

    • To reframe powered prosthetic control as a cooperative multi-agent game.
    • To develop a model-free reinforcement learning framework for adaptive prosthetic control.

    Main Methods:

    • A cooperative multi-agent reinforcement learning framework was developed.
    • The model-free approach enables the prosthesis to learn adaptive policies through interaction.

    Main Results:

    • Simulated results show the framework generates human-like motions across walking and complex tasks.
    • The cooperative policy learning approach demonstrated adaptability to diverse human movement patterns.

    Conclusions:

    • Viewing prosthetic control as a multi-agent cooperative game enhances adaptability and intuitiveness.
    • This approach paves the way for advanced prosthetic systems that naturally synchronize with user intentions.