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Published on: August 29, 2018
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Exploring sentiments and topics in Extended Reality learning environments: A comparative study
Hosam Al-Samarraie1, Samer Muthana Sarsam2, Ahmed Ibrahim Alzahrani3
1School of Design, University of Leeds, Leeds, United Kingdom.
Plos One
|July 14, 2025
Summary
Virtual Reality (VR) garners more positive user sentiment in higher education than Augmented Reality (AR)/Mixed Reality (MR). This comparative study on Extended Reality (XR) applications offers insights for educational technology adoption.
Area of Science:
- Educational Technology
- Human-Computer Interaction
- Social Media Analytics
Background:
- Extended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), are increasingly explored for higher education.
- Understanding online user perceptions is crucial for effective integration of XR in academic settings.
- Previous research often examines XR technologies in isolation, lacking comparative sentiment analysis.
Purpose of the Study:
- To explore and compare online user sentiments regarding the application of VR versus AR/MR in higher education.
- To identify key themes and topics associated with VR and AR/MR use in teaching and learning.
- To provide insights for policymakers on the suitability of different XR technologies for digital transformation in universities.
Main Methods:
- Utilized a social media platform (X) as the data source for user perceptions.
- Employed topic modeling to identify and compare themes for VR and AR/MR.
- Assessed sentiment polarity for each identified topic across the different XR technologies.
Main Results:
- Identified three core themes for VR: self-directed learning, creativity-promoting environments, and challenges/concerns.
- Identified three core themes for AR/MR: guided/oriented learning, playful/flexible learning, and challenges/concerns.
- VR use in higher education showed significantly higher positivity, anticipation, trust, and joy compared to AR/MR.
Conclusions:
- VR elicits more favorable user sentiments than AR/MR in the context of higher education.
- Comparative sentiment analysis reveals distinct user perceptions influencing the adoption of specific XR technologies.
- Findings can guide higher education institutions in selecting appropriate XR tools to meet digital transformation objectives.

