You might also read
Articles linked to this work by shared authors, journal, and citation graph.
Updated: Sep 15, 2025

Movement Retraining using Real-time Feedback of Performance
Published on: January 17, 2013
Marvin Man Ting Chung1, Felix Leung1, Janus Siu Him Wong1
1Department of Orthopaedics & Traumatology, The University of Hong Kong, 5/F Professorial Block, Queen Mary Hospital, 102 Pokfulam Road, Hong Kong Special Administrative Region of China.
Game-based learning (GBL) enhances orthopaedic education by integrating gamified knowledge review, surgical task training, and virtual/augmented reality simulations. While offering benefits like improved skills and engagement, challenges like cost and further research into long-term outcomes remain.
09:51The Transition to an Anterior-Based Muscle Sparing Approach Improves Early Postoperative Function but is Associated with a Learning Curve
Published on: September 7, 2022
06:17Augmented Reality Navigation-Guided Core Decompression for Osteonecrosis of Femoral Head
Published on: April 12, 2022
Area of Science:
Background:
Purpose of the Study:
Main Methods:
Main Results:
Conclusions: