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Game-based learning in orthopaedics: A comprehensive review.

Marvin Man Ting Chung1, Felix Leung1, Janus Siu Him Wong1

  • 1Department of Orthopaedics & Traumatology, The University of Hong Kong, 5/F Professorial Block, Queen Mary Hospital, 102 Pokfulam Road, Hong Kong Special Administrative Region of China.

Journal of Clinical Orthopaedics and Trauma
|July 18, 2025
PubMed
Summary

Game-based learning (GBL) enhances orthopaedic education by integrating gamified knowledge review, surgical task training, and virtual/augmented reality simulations. While offering benefits like improved skills and engagement, challenges like cost and further research into long-term outcomes remain.

Keywords:
GamificationMedical educationOrthopedicsSimulation training

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Area of Science:

  • Medical Education
  • Orthopaedic Surgery
  • Educational Technology

Background:

  • Game-based learning (GBL) is increasingly recognized as a valuable tool in medical education.
  • Orthopaedic training requires mastery of complex knowledge and technical skills, making it suitable for innovative educational approaches.
  • Traditional training methods may have limitations in providing consistent, safe, and engaging learning experiences.

Purpose of the Study:

  • To review current modalities of game-based learning in orthopaedic training.
  • To discuss the benefits, limitations, and future directions of GBL in orthopaedics.
  • To assess the potential of GBL as an adjunct to traditional orthopaedic education.

Main Methods:

  • Comprehensive literature review of GBL applications in orthopaedic education.
  • Categorization of GBL modalities: gamified knowledge review, surgical task gamification, simulation-based games, and VR/AR games.
  • Analysis of reported benefits, limitations, and future technological integrations.

Main Results:

  • GBL modalities include gamified assessments, surgical task practice (e.g., escape rooms), simulation games, and immersive VR/AR environments.
  • Significant benefits observed: improved psychomotor skills, cognitive engagement, and trainee motivation.
  • Identified limitations: high costs, technical hurdles, potential ceiling effect, and need for more research on skill retention and transferability.

Conclusions:

  • Game-based learning offers significant advantages for orthopaedic education, enhancing engagement and skill acquisition.
  • Addressing barriers and conducting further research on long-term outcomes is crucial for widespread adoption.
  • Future GBL in orthopaedics will likely incorporate AI and haptic feedback, becoming a vital component of surgical training frameworks.