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Multimodal cross-system virtual reality (VR) ball throwing dataset for VR biometrics
Mingjun Li1,2, Natasha Kholgade Banerjee3, Sean Banerjee3
1Department of Computing Sciences, University of Hartford, 200 Bloomfield Avenue, West Hartford, CT 06117, USA.
Data in Brief
|July 21, 2025
Summary
This study introduces a unique multimodal dataset for virtual reality (VR) biometrics, capturing synchronized data from multiple VR systems and external video. This resource facilitates advanced research in cross-system VR biometrics and motion analysis.
Area of Science:
- Biometrics
- Virtual Reality (VR)
- Human-Computer Interaction (HCI)
Background:
- Virtual Reality (VR) systems offer immersive experiences but present challenges in consistent biometric data collection across different hardware.
- Existing VR biometric datasets often lack multi-system synchronization and external user-view data, limiting comprehensive analysis.
- Understanding user movement patterns in VR is crucial for security, personalization, and performance optimization.
Purpose of the Study:
- To introduce a novel multimodal, cross-system dataset for virtual reality (VR) biometrics.
- To provide synchronized data from multiple VR systems (Meta Quest, HTC Vive, HTC Vive Cosmos) and external video capture.
- To enable research into cross-system VR biometrics, body keypoint analysis, and motion trajectory prediction.
Main Methods:
- Collected data from 41 participants performing a ball-throwing task across multiple VR systems.
- Utilized Meta Quest, HTC Vive, and HTC Vive Cosmos, capturing headset and controller data (position, orientation).
- Integrated external video (GoPro Hero 7) to capture full-body movements, generating COCO body keypoints (OpenPose/MMPose) and synchronized with VR data.
Main Results:
- The dataset is the first known to combine multi-VR system data with external user video for biometrics.
- Includes synchronized VR system data (NumPy), external video (MP4), and body keypoints (JSON).
- Provides comprehensive participant demographics and temporal data for advanced analysis.
Conclusions:
- The dataset supports research in cross-system VR biometrics, leveraging both internal VR tracking and external body keypoints.
- Enables the study of demographic impacts on VR biometrics and short-term movement evolution.
- Facilitates the development of 2D-to-3D and 3D-to-2D motion trajectory prediction models.

