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Towards AI-Powered AR for Enhancing Sports Playability for People with Low Vision: An Exploration of ARSports
Jaewook Lee1, Yang Li1, Dylan Bunarto1
1University of Washington.
Abstract:
People with low vision (LV) experience challenges in visually tracking balls and players in sports like basketball and tennis, which can adversely impact their participation and health. We introduce ARSports, a wearable AR research prototype that overlays instance segmentation masks in near real-time for improving sports accessibility. To create ARSports, we manually collected and annotated novel first-person perspective sports datasets, fine-tuned instance segmentation models using this labeled data, and built an initial wearable AR prototype by combining the ZED Mini stereo camera with the Oculus Quest 2 VR headset. Our evaluations suggest that combining real-time computer vision and augmented reality to create scene-aware visual augmentations is a promising approach to enhancing sports participation for LV individuals. We contribute open-sourced egocentric basketball and tennis datasets and models, as well as insights and design recommendations from our pilot study with an LV research team member.

