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Feasibility and preliminary effects of a cognitive intervention program using the Pair Go game: A pilot study
Ai Iizuka1, Hisao Taki2, Kenji Toba3
1Research Team for Social Participation and Healthy Aging, Tokyo Metropolitan Institute for Geriatrics and Gerontology, Itabashi-ku, Japan.
Aim:
Go, a strategic board game, has demonstrated effectiveness in enhancing cognitive functions such as visual working memory. However, individuals who play Go often find it difficult to expand their social network through playing and do not like losing. This study aimed to develop a cognitive intervention program utilizing Pair Go, a variant of Go played in pairs, to foster greater social interaction and it conducted preliminary assessments on the feasibility of the program and its impact on cognitive function and mental health.
Methods:
Twenty-three community-dwelling older adults, none of whom had prior experience with Go, attended 12 sessions of the Pair Go program once a week for 90 min per session. The feasibility of the program was evaluated using measures of attendance rate, program satisfaction, and willingness to continue participating in the Pair Go program. In addition, cognitive function and mental health assessments were conducted before and after the intervention.
Results:
Both the attendance rate and the program satisfaction were high, and all participants expressed a desire to continue engaging in Pair Go. Comparison of pre- and post-test scores using paired t-tests revealed significant improvements in executive function, attention, and memory (all P < 0.05). Moreover, there was a significant decrease in feelings of loneliness in the post-test score (P < 0.05).
Conclusions:
These results indicate that this program is feasible and has preliminary effects on cognitive function and mental health. Geriatr Gerontol Int 2025; 25: 1209-1214.
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