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Feasibility and preliminary effects of a cognitive intervention program using the Pair Go game: A pilot study
Ai Iizuka1, Hisao Taki2, Kenji Toba3
1Research Team for Social Participation and Healthy Aging, Tokyo Metropolitan Institute for Geriatrics and Gerontology, Itabashi-ku, Japan.
Pair Go, a social board game, improved cognitive functions like memory and attention in older adults. The program was feasible and reduced loneliness, suggesting benefits for cognitive and mental well-being.
Area of Science:
- Gerontology
- Cognitive Psychology
- Social Interaction Studies
Background:
- Strategic board games like Go enhance cognitive functions, including visual working memory.
- Traditional Go play can present social limitations and aversion to losing.
- Pair Go offers a collaborative alternative to traditional Go.
Purpose of the Study:
- To develop and assess the feasibility of a Pair Go intervention program.
- To evaluate the program's impact on cognitive functions and mental health in older adults.
- To foster social interaction through a novel board game approach.
Main Methods:
- Twenty-three older adults with no prior Go experience participated in a 12-week Pair Go program.
- Feasibility assessed via attendance, satisfaction, and willingness to continue.
- Cognitive function and mental health were measured pre- and post-intervention.
Main Results:
- High attendance rates and program satisfaction were observed.
- Significant improvements noted in executive function, attention, and memory.
- A significant reduction in self-reported loneliness was found post-intervention.
Conclusions:
- The Pair Go program is feasible for community-dwelling older adults.
- Preliminary evidence suggests positive effects on cognitive function and mental health.
- Pair Go may be a beneficial intervention for enhancing well-being in older populations.
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