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Modelling Mobility of Hunter-Gatherer Populations: A Dynamic Simulation Approach Based on Cellular Automata.

Richard J Hewitt1, Manuel Alcaraz-Castaño2, Vito C Hernandez3

  • 1Instituto de Economía, Geografía y Demografía, Spanish National Research Council (IEGD-CSIC), C/de Albasanz 26-8, Madrid, 28037 Spain.

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Summary
This summary is machine-generated.

This study introduces DISPERSCA, an agent-based model for simulating hunter-gatherer mobility. The model suggests the Central Iberian mountains may have acted as a barrier to ancient human movement.

Keywords:
Agent-based modelCellular automataDecision catchmentHunter-gatherer mobilityPalaeolithic Iberia

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Area of Science:

  • Archaeology
  • Computational modeling
  • Paleoenvironmental studies

Background:

  • Hunter-gatherer mobility research often lacks dynamic approaches and struggles with uncertainty.
  • Traditional least-cost models assume complete traveler knowledge and known start/end points, limiting their use in data-scarce regions.
  • Ethnographic data is often group- and territory-specific, hindering broader application.

Purpose of the Study:

  • To address limitations in existing mobility models by developing a dynamic, agent-based approach.
  • To explore hunter-gatherer movement potential in landscapes with scarce archaeological evidence.
  • To test hypotheses regarding landscape barriers to past human migration.

Main Methods:

  • Developed DISPERSCA, an agent-based model integrating cellular automata (CA) theory.
  • Agents navigate a fitness landscape based on decisions within a defined 'decision catchment' (CA neighborhood).
  • Model incorporates variable neighborhood sizes and shapes (square/hexagonal) to account for unknown decision-making areas.

Main Results:

  • Applied DISPERSCA to Late Pleistocene Central Iberia, an area with limited archaeological sites.
  • Findings provide support for the hypothesis that the Central Iberian and Iberian System ranges were significant barriers.
  • The model's flexibility allows for incorporating prior knowledge and non-terrain fitness variables (e.g., water, game).

Conclusions:

  • DISPERSCA offers a dynamic alternative to static least-cost path models for studying past mobility.
  • The model successfully identifies potential landscape barriers in regions with sparse archaeological data.
  • Future modifications can enhance realism by including factors beyond terrain cost, improving our understanding of hunter-gatherer dispersal.