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Memory-Efficient Inverse Reinforcement Learning for Multiplayer Differential Games
IEEE Transactions on Cybernetics
|August 5, 2025
Summary
This study introduces a memory-efficient inverse reinforcement learning (RL) algorithm for model-dynamic games (MDG) that removes the need for persistent excitation and data storage. The new method guarantees Nash equilibrium solutions with mild initial conditions, improving control system design.
Area of Science:
- Control Theory
- Machine Learning
- Artificial Intelligence
Background:
- Data-driven inverse reinforcement learning (RL) control infers system dynamics from expert data.
- Existing methods require persistent excitation (PE) and data storage, causing memory and delay issues.
Purpose of the Study:
- To propose a novel, memory-efficient inverse RL algorithm for model-dynamic games (MDG).
- To eliminate the need for strict PE and data storage in RL control.
- To address the challenge of obtaining initial admissible control policies (IACP) in data-driven scenarios.
Main Methods:
- Developed a memory-efficient inverse RL algorithm for MDG, removing strict PE and data storage requirements.
- Proved Nash equilibrium solutions are guaranteed under mild initial excitation.
- Designed a filter-based homotopic RL algorithm to derive IACP by stabilizing system poles.
Main Results:
- The proposed algorithm eliminates memory consumption and delays associated with data storage and PE.
- Guaranteed convergence to Nash equilibrium solutions under a mild initial excitation condition.
- Effectiveness verified through comparative studies and simulations, demonstrating convergence, nonuniqueness, and stability.
Conclusions:
- The novel memory-efficient inverse RL algorithm advances data-driven control for MDG.
- The filter-based homotopic approach provides a viable solution for obtaining IACP.
- The algorithms offer improved efficiency and guaranteed performance in RL control applications.
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