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Gamified Learning in a Virtual World for Undergraduate Emergency Radiology Education: Quasi-Experimental Study
Alba Virtudes Pérez-Baena1, Teodoro Rudolphi-Solero2, Rocío Lorenzo-Álvarez3
1Department of Radiology, Hospital Comarcal de Antequera, Antequera, Spain.
Virtual reality simulations in emergency radiology training are feasible and reproducible. Medical students demonstrated strong case resolution skills and positive perceptions in a gamified virtual environment, enhancing practical learning.
Area of Science:
- Medical Education
- Radiology
- Virtual Reality
Background:
- Emergency radiology is crucial for training future doctors to diagnose urgent cases.
- Virtual simulations, gamified scenarios, and case-based learning improve practical skills and educational innovation.
Purpose of the Study:
- To assess the feasibility of learning emergency radiology in the virtual world Second Life.
- To evaluate team and individual performance and student perceptions of a gamified virtual learning experience.
Main Methods:
- Final-year medical students participated in a 2-week radiology clerkship using virtual clinical stations with 7 cases.
- Students worked in teams to resolve cases, followed by virtual discussions and seminars.
- The study was repeated over two years to assess reproducibility, with outcomes measured by case resolution, seminar assessments, and questionnaires.
Main Results:
- Strong team-based case resolution skills were observed, with mean scores improving from 7.36 in 2020-2021 to 8.41 in 2021-2022.
- Students rated the experience highly (average >8/10), particularly teaching staff, cases, organization, and virtual rooms.
- Cognitive load during case-solving decreased in the second year, though overall ratings were lower, potentially due to contextual factors like pandemic restrictions.
Conclusions:
- A gamified virtual learning experience in Second Life is feasible and reproducible for emergency radiology clerkships.
- The virtual environment facilitated strong student performance and positive engagement through integrated asynchronous and synchronous activities.
- Year-to-year variations in ratings may be linked to external factors, highlighting the need for consistent implementation.
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