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When a rod is made of different materials or has various cross-sections, it must be divided into parts that meet the necessary conditions for determining the deformation. These parts are each characterized by their internal force, cross-sectional area, length, and modulus of elasticity. These parameters are then used to compute the deformation of the entire rod.
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Updated: Sep 12, 2025

Treatment of Facial Deformities using 3D Planning and Printing of Patient-Specific Implants
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3DFaceSculptor: A Common Framework for Image-Guided 3D Face Deformation.

Hao Su, Xuxi Wang, Jianwei Niu

    IEEE Transactions on Visualization and Computer Graphics
    |August 6, 2025
    PubMed
    Summary
    This summary is machine-generated.

    3DFaceSculptor offers a non-training framework for 3D face editing using semantic images. This approach enables versatile face style generation without costly datasets, achieving state-of-the-art results.

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    Area of Science:

    • Computer Vision
    • Computer Graphics
    • 3D Modeling

    Background:

    • Existing 3D face generation methods rely on neural networks and high-cost datasets, limiting style compatibility.
    • These learning-based approaches struggle with diverse face styles not present in training data.

    Purpose of the Study:

    • To introduce 3DFaceSculptor, a general-purpose, non-training framework for interactive 3D face editing.
    • To enable accurate 3D face mesh editing guided by semantic images while preserving topology and rigidity.

    Main Methods:

    • Utilizes a differentiable renderer to deform source 3D face meshes based on semantic image correspondences.
    • Employs a hierarchical optimization architecture to balance global and local shape features.
    • Incorporates various strategies and losses to ensure deformation accuracy, surface smoothness, geometric rigidity, and global synchronization.

    Main Results:

    • 3DFaceSculptor successfully edits 3D face meshes following semantic image guidance.
    • The framework demonstrates compatibility with producing various face styles, unconstrained by training datasets.
    • Achieves state-of-the-art performance in 3D face editing tasks.

    Conclusions:

    • 3DFaceSculptor provides a flexible and efficient alternative to training-based 3D face editing methods.
    • The proposed hierarchical optimization and loss strategies effectively address challenges in 2D image-guided 3D shape deformation.
    • The framework shows significant potential for interactive and versatile 3D face manipulation.