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Updated: Sep 8, 2025

The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
Published on: November 12, 2009
Imogen H Bell1,2, Cassandra Li1,2, Andrew Thompson1,2,3
1Orygen, Parkville, Australia.
This study found that a virtual reality (VR) cognitive defusion application was feasible, safe, and acceptable for youth. While both VR and audio exercises improved negative thinking, VR was preferred for its engaging format, suggesting potential for enhanced mental health treatment.
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