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Integrating Virtual Reality Game-Based Learning to Enhance Metacognition in Medical Anatomy Education
Andres Neyem1,2, Matías Cadile1,2, Sebastián A Burgos-Martínez1,2
1Department of Computer Science, School of Engineering, Pontificia Universidad Católica de Chile, Santiago, Chile.
Summary
Virtual reality (VR) enhances medical anatomy education by increasing student engagement with 3D anatomical structures. While promising, VR requires more content and better technical support to fully realize its potential in medical training.
Area of Science:
- Medical Education
- Anatomy Education
- Virtual Reality (VR) Technology
Background:
- Traditional anatomy education relies on lectures, prosection, and textbooks.
- Digital materials have enhanced traditional methods.
- Virtual Reality (VR) integration is explored for its impact on engagement and learning.
Purpose of the Study:
- To investigate the integration of VR in anatomy education.
- To assess VR's impact on student engagement, metacognitive development, and learning outcomes.
- To evaluate VR application usability and its contribution to metacognitive strategies.
Main Methods:
- Two experimental cycles with first-year medical students.
- Evaluation of a VR application across usability dimensions (engagement, engrossment, immersion).
- Assessment of metacognitive strategy development using VR.
Main Results:
- High student engagement observed, with 3D anatomical structures being the most valued feature.
- The VR platform showed intuitive design, but technical barriers necessitate improved onboarding.
- Significant emotional attachment was noted, though focus and presence require more dynamic content.
Conclusions:
- VR has strong potential to complement traditional anatomy education with immersive experiences.
- Challenges include limited content depth, lack of collaborative features, and curricular alignment.
- Future work should focus on expanding content, personalized feedback, and reducing technical barriers for transformative use in medical education.

