Related Experiment Video
Updated: May 6, 2026

Exergaming in Older People Living with HIV Improves Balance, Mobility and Ameliorates Some Aspects of Frailty
Published on: October 6, 2016
Effectiveness of Virtual Reality-Based Training Versus Conventional Exercise Programs on Fall-Related Functional
Krzysztof Kasicki1, Ewa Klimek Piskorz2, Łukasz Rydzik3
1Department of Physiotherapy, Faculty of Health Sciences, Collegium Medicum, Andrzej Frycz-Modrzejewski Krakow University, 30-705 Kraków, Poland.
Virtual reality (VR) training is as effective as conventional exercise for improving balance and mobility in older adults. VR also shows potential for enhancing cognitive function and significantly reducing fall risk.
Area of Science:
- Geriatric Rehabilitation
- Health Technology Assessment
- Exercise Science
Background:
- Fall risk is a significant concern for older adults, impacting mobility and independence.
- Conventional exercise programs are standard for improving functional outcomes but may lack engagement.
- Virtual reality (VR) offers a novel approach to exercise, potentially enhancing motivation and effectiveness.
Purpose of the Study:
- To systematically compare the efficacy of virtual reality (VR)-based training versus conventional exercise programs.
- To evaluate the impact on functional outcomes, specifically balance, mobility, cognitive function, and fall risk in older adults.
- To synthesize evidence from randomized controlled trials (RCTs) adhering to PRISMA 2020 guidelines.
Main Methods:
- Systematic review of RCTs sourced from Scopus, PubMed, Web of Science, and EBSCO.
- Inclusion criteria: participants aged ≥60 years, VR intervention ≥6 weeks, control group with traditional exercises or usual care.
- Outcomes assessed: balance, mobility, cognitive function, and fall risk; methodological quality evaluated using the PEDro scale.
Main Results:
- Seven RCTs (664 participants) indicated VR training is at least as effective as conventional exercise for balance and mobility.
- Some studies showed superior VR effects; combined VR and balance exercises (MIX) maximized muscle strength and physical performance.
- VR interventions led to cognitive benefits and a 42% reduction in fall incidence within six months.
Conclusions:
- Virtual reality (VR) training is a safe and engaging adjunct to geriatric rehabilitation.
- VR effectively enhances balance, mobility, and in some cases, cognitive function in older adults.
- VR interventions demonstrate a significant potential to reduce fall risk in the geriatric population.
More Related Videos
07:35Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System
Published on: December 29, 2023
06:00A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients
Published on: May 16, 2025
Related Concept Videos
Pharmacodynamics in Geriatric Patients: Effects of Age
Cognitive Development During Adulthood