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Predicting emotional responses in interactive art using Random Forests: a model grounded in enactive aesthetics
Xiaowei Chen1,2, Zainuddin Ibrahim2, Azlan Abdul Aziz3
1College of Arts, Zhejiang Shuren University, Hangzhou, China.
Frontiers in Psychology
|August 20, 2025
Summary
Predicting emotions in interactive art is challenging. A Random Forest model accurately predicted cognitive reflection and personalization, but not bodily responses, due to their subjective nature.
Area of Science:
- Affective computing
- Human-computer interaction (HCI)
- Empirical aesthetics
Background:
- Interactive art elicits complex emotions, posing challenges for computational modeling due to their dynamic and subjective nature.
- Existing methods struggle to capture the full spectrum of emotional responses, from sensorimotor engagement to cognitive reflection.
Purpose of the Study:
- To introduce an interpretable machine learning framework for predicting emotional responses in interactive art.
- To evaluate the Random Forest algorithm's effectiveness in modeling multidimensional emotional experiences.
- To provide insights for designing emotionally adaptive interactive systems.
Main Methods:
- Utilized a Random Forest (RF) algorithm with 390 questionnaire responses.
- Operationalized emotions across five dimensions: bodily changes, sensory engagement, emotional connection, cognitive reflection, and active personalization.
- Employed cross-validation and test sets for model evaluation using classification and regression metrics.
Main Results:
- The RF model achieved high predictive accuracy for cognitive reflection (F1=0.746) and active personalization (F1=0.673).
- Bodily responses were less predictable (F1=0.379), likely due to their subjective and non-verbal nature.
- The model demonstrated consistent performance, validating its use as an exploratory tool.
Conclusions:
- Cognitively mediated emotional states are more tractable for computational modeling than sensorimotor or affective responses.
- The proposed framework offers actionable insights for designing emotionally adaptive interactive art and systems.
- Future research should incorporate multimodal data and address ethical considerations of affective adaptivity.

