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Identifying Opponent's Neuroticism Based on Behavior in Wargame
Sihui Ge1,2, Sihua Lyu1,2, Yazheng Di1,2
1Institute of Psychology, Chinese Academy of Sciences, Beijing 100101, China.
This study uses machine learning and behavioral data to predict neuroticism in competitive settings, overcoming limitations of traditional self-report questionnaires. The developed approach shows promise for objective psychological assessment in real-world scenarios.
Area of Science:
- Psychology
- Machine Learning
- Behavioral Science
Background:
- Traditional neuroticism assessments rely on self-report questionnaires, which are limited in confrontational settings and prone to bias.
- There is a need for objective and practical methods to assess neuroticism, especially in competitive environments.
Purpose of the Study:
- To develop and validate a machine learning-based approach for predicting neuroticism using behavioral data.
- To overcome the limitations of subjective self-report measures in assessing neuroticism.
Main Methods:
- Analyzed behavioral records from 167 participants on the MiaoSuan Wargame platform.
- Identified key behavioral features associated with neuroticism and developed predictive models.
- Utilized the 8-item neuroticism subscale of the Big Five Inventory for neuroticism assessment.
Main Results:
- The best-performing model, LinearSVR, effectively inferred neuroticism levels from behavioral data.
- Achieved a correlation of 0.606 between predicted and self-reported neuroticism scores.
- Demonstrated test-retest reliability of 0.516, indicating model stability.
Conclusions:
- Behavioral data can be effectively used to predict neuroticism, offering a viable alternative to self-report measures.
- The developed method has practical applications in psychological assessment within competitive environments.
- Future research should focus on refining feature selection and expanding application scenarios for behavior-based assessment.
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