Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Group Polarization01:01

Group Polarization

35.4K
Group polarization is the strengthening of an original group attitude following the discussion of views within a group (Teger & Pruitt, 1967). That is, if a group initially favors a viewpoint, after discussion the group consensus is likely a stronger endorsement of the viewpoint. Conversely, if the group was initially opposed to a viewpoint, group discussion would likely lead to stronger opposition.
35.4K
Robbers Cave04:49

Robbers Cave

14.4K
During the 1950s, the landmark Robbers Cave experiment demonstrated that when groups must compete with one another, intergroup conflict, hostility, and even violence may result. At the Oklahoman summer camp, two troops of boys—termed the Rattlers and the Eagles—took part in a week-long tournament. During this time, their negativity culminated in derogatory name-calling, fistfights, and even vandalism and destruction of property. However, this work also revealed that such tension...
14.4K
The Stanford Prison Experiment03:20

The Stanford Prison Experiment

23.6K
The famous and controversial Stanford Prison Experiment, conducted by social psychologist Philip Zimbardo and his colleagues at Stanford University, demonstrated the power of social roles, social norms, and scripts.
23.6K
Deindividuation00:57

Deindividuation

27.2K
Deindividuation is a form of social influence on an individual’s behavior such that the individual engages in unusual or non-normal behavior while in a group setting. Why? Because in these group settings, the individual no longer sees themselves as an individual anymore, disinhibiting their behavior and personal restraint.
27.2K
In- and Out-Groups01:31

In- and Out-Groups

39.9K
People all belong to a gender, race, age, and social economic group. These groups provide a powerful source of our identity and self-esteem (Tajfel & Turner, 1979) and serve as our in-groups. An in-group is a group that we identify with or see ourselves as belonging to.
39.9K
Self-Evaluation: Self-Enhancement and Self-Verification03:00

Self-Evaluation: Self-Enhancement and Self-Verification

5.3K
Social psychologists have documented that feeling good about ourselves and maintaining positive self-esteem is a powerful motivator of human behavior (Tavris & Aronson, 2008). In the United States, members of the predominant culture typically think very highly of themselves and view themselves as good people who are above average on many desirable traits (Ehrlinger, Gilovich, & Ross, 2005). Often, our behavior, attitudes, and beliefs are affected when we experience a threat to our...
5.3K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Editorial: Extremism in games.

Frontiers in psychology·2026
Same author

Building resilience against violent extremism digitally: trialing a new gender-based approach among gamers.

Frontiers in psychology·2025
Same author

Machine Learning(s) in gaming disorder through the user-avatar bond: A step towards conceptual and methodological clarity.

Journal of behavioral addictions·2024
Same author

Taking it to the extreme: prevalence and nature of extremist sentiment in games.

Frontiers in psychology·2024
Same author

Editorial: Digital Games and Mental Health.

Frontiers in psychology·2021
Same author

Dark Participation in Games.

Frontiers in psychology·2020

Related Experiment Video

Updated: Sep 9, 2025

Continuous Theta Burst Stimulation of the Posterior Medial Frontal Cortex to Experimentally Reduce Ideological Threat Responses
06:42

Continuous Theta Burst Stimulation of the Posterior Medial Frontal Cortex to Experimentally Reduce Ideological Threat Responses

Published on: September 28, 2018

11.7K

Extremist identity creation through performative infighting on Steam.

Alex Bradley Newhouse1, Rachel Kowert2

  • 1Department of Political Science, University of Colorado Boulder, Boulder, CO, United States.

Frontiers in Psychology
|August 28, 2025
PubMed
Summary
This summary is machine-generated.

Far-right extremist groups are using the Steam platform to build radicalized networks and spread hateful content. This online activity poses immediate risks to gamers and developers, and broader societal safety concerns.

Keywords:
extremismfar-rightsocial mediasocial network analysisvideo games (psychology)

More Related Videos

Author Spotlight: Development of an Automated Camera-Based System for Real-Time Blast Overpressure Monitoring and TBI Risk Assessment in Military Training
06:20

Author Spotlight: Development of an Automated Camera-Based System for Real-Time Blast Overpressure Monitoring and TBI Risk Assessment in Military Training

Published on: December 6, 2024

2.9K
The Social Dimension of Stress: Experimental Manipulations of Social Support and Social Identity in the Trier Social Stress Test
11:13

The Social Dimension of Stress: Experimental Manipulations of Social Support and Social Identity in the Trier Social Stress Test

Published on: November 19, 2015

13.9K

Related Experiment Videos

Last Updated: Sep 9, 2025

Continuous Theta Burst Stimulation of the Posterior Medial Frontal Cortex to Experimentally Reduce Ideological Threat Responses
06:42

Continuous Theta Burst Stimulation of the Posterior Medial Frontal Cortex to Experimentally Reduce Ideological Threat Responses

Published on: September 28, 2018

11.7K
Author Spotlight: Development of an Automated Camera-Based System for Real-Time Blast Overpressure Monitoring and TBI Risk Assessment in Military Training
06:20

Author Spotlight: Development of an Automated Camera-Based System for Real-Time Blast Overpressure Monitoring and TBI Risk Assessment in Military Training

Published on: December 6, 2024

2.9K
The Social Dimension of Stress: Experimental Manipulations of Social Support and Social Identity in the Trier Social Stress Test
11:13

The Social Dimension of Stress: Experimental Manipulations of Social Support and Social Identity in the Trier Social Stress Test

Published on: November 19, 2015

13.9K

Area of Science:

  • Social network analysis
  • Online radicalization studies
  • Digital sociology

Background:

  • Steam's social features have been co-opted by neo-fascist and neo-Nazi groups over the last five years.
  • These extremist communities utilize Steam groups and user networks for socialization and identity formation.
  • Hateful and violent content is shared within these insular networks and spread to public forums like game reviews.

Purpose of the Study:

  • To analyze the structure and characteristics of far-right extremist networks on the Steam platform.
  • To investigate the extent of collective radicalization and mobilization within these online communities.
  • To assess the risks posed by these activities to users and social safety.

Main Methods:

  • Utilized open-source data for analysis.
  • Employed scaled social network analysis techniques.
  • Examined user interactions, group formations, and content dissemination patterns.

Main Results:

  • Identified large-scale socialization and identity creation networks used by extremist groups on Steam.
  • Observed the sharing of hateful and violent content within these networks.
  • Demonstrated characteristics of collective radicalization and mobilization within the far-right ecosystem on Steam.

Conclusions:

  • The far-right has established a significant presence on Steam, fostering radicalization and mobilization.
  • These online activities present immediate dangers to gamers and developers.
  • The long-term implications include risks to broader social safety and the integrity of online communities.